Rem Rem
##############################################
Rem Rem
Rem Rem
z_LOMAC.tmm
Rem Rem
for
Rem Rem
Lock On: Modern Air Combat
Rem Rem
Rem Rem
by Mark "Zachnefein"
Sheppard
Rem Rem
Rem Rem Last
modified: 22 August 2003, 6:23 am
Rem Rem
Rem Rem
Controllers: Thrustmaster Cougar
Rem Rem
Rem Rem
##############################################
Rem These are the
Key
commands as released by Matt Wagner on Aug 22nd
Rem Below is an
initial copy
of the key commands for Lock On.
Rem Note this
there may not
be true with the release version.
Rem In fact,
there are
several commands I plan to change, remove, and add.
Rem -Matt
Rem
---------------------------
Rem
CHEATS
Rem
---------------------------
Auto_spin_rec =
ALT p REM
Automatic spin recovery
(press to
recover from spin state)
Speed_retention =
ALT s REM Speed
retention toggle
easy_landing =
ALT e REM Easy
landings toggle
missle_padlock =
SHF KP. REM
All
missile padlock toggle
Threat_missle_padlock
= ALT
KP. REM
Threat
missile padlock toggle
prod_exp = SHF x REM Produce
an explosion
GOD_Mode = ALT v REM Toggle
immortality mode for own plane (doesn't work in network and in
protected
missions)
easy_Radar = SHF l REM Easy
radar mode toggle
Cobra = k
REM Execute
"Pugachev's Cobra"
takeoff_site = u
REM Setting
your plane to the takeoff site on the carrier
Rem
---------------------------
Rem
PROGRAM CONTROL
Rem
---------------------------
end_mission = ESC REM
End
mission/track
Take_control -
CTL q REM Take
control in the track
Track_Edit = SHF
BSP REM Track
edit Replace mode (disable old editing commands)
Track_Insert =
ALT BSP REM Track
edit Insert mode (don't disable old editing commands)
Sound_Toggle =
CTL s REM Toggle
Sound On or Off
Mic_record_Start
= CTL 0
REM Begin
recording microphone sound in the track
Mic_record_Stop =
SHF 0 REM End
recording microphone sound in the track
ALT 0
REM Record On or
Off the place of cursor in the track
subTitle_Begin =
CTL 9 REM Begin
recording subtitle in the track
subTitle_End =
SHF 9 REM End
recording subtitle in the track
Time_Excel = CTL a REM Accelerate
simulation speed
Time_Decel = ALT a REM Decelerate
simulation speed
Time_Normal = SHF
a REM Reset
normal simulation speed
Pause = s
REM Toggle
Pause/Resume/Launch model time at the mission start.
Chat = CTL m
REM Chat feature
for multi-player network games.
Recover_Plane =
SHF ENT REM Recover
human plane in the network games.
Switch_Plane =
ALT j REM Jump
into selected AI plane cockpit or leave current plane cockpit.
FPS_Show = CTL BSP REM Show
frame rate
REM CTL o
REM Save a
rollback point to the track (in pause mode) – not
implemented
ScreenShot =
PRNTSCRN
REM Upload screen
shots to ScreenShots folder,
numbering them with 0, 1, 2, …
Rem
---------------------------
Rem
FLIGHT CONTROL
Rem
---------------------------
Nose_Up = DARROW Rem Nose
up
Nose_Down = UARROW Rem Nose
down
Bank_Left = LARROW Rem Bank
left
Bank_Right =
RARROW
Rem Bank
right
Trim_Up = CTL . Rem Trim
up
Trim_Down = CTL ; Rem
Trim
down
Trim_Left = CTL , Rem
Trim
left
Trim_Right = CTL / Rem Trim
right
Rudder_Left = z Rem Rudder
left (in flight), left turn (taxi)
Rudder_Right = x Rem Rudder
right (in flight), right turn (taxi)
Trim_Rud_Left =
CTL z Rem Trim
left rudder
Trim_Rud_Right =
CTL x Rem Trim
right rudder
Alt_Stab = h
Rem Toggle
altitude stabilization mode
Reset_aud_warning
= SHF m Rem
Reset
Current Audible Warning
Toggle_onboard_Lights
= CTL
l Rem Toggle
on-board lights
Cancel_Trim = CTL
t Rem Cancel
Trim Settings
VectorToHome =
ALT h Rem Radio
request to AWACS for bearing and distance to the home airfield
VectorToTanker =
ALT t Rem Radio
request to AWACS for bearing and distance to the tanker
Inc_Alt_pressure
= SHF + Rem
Increase
basic pressure of the Altimeter
Dec_Alt_pressure
= SHF - Rem
Decrease
basic pressure of the Altimeter
Power_Switch =
SHF p Rem Power
switch
Rem
---------------------------
Rem
THROTTLE
CONTROL
Rem
---------------------------
Auto_+Throttle = j Rem Toggle
auto-throttle
Rem Page Up
Rem Increase
Throttle in increments
Rem Page Down Rem Decrease
Throttle in increments
Rem Key Pad +
Rem Increase
Throttle smoothly
Rem Key Pad -
Rem Decrease
Throttle smoothly
Engine_Start =
HOME
Rem Engine
Start
Engine_Stop = END Rem
Engine
Stop
REM
Change of throttle according to engine
REM
With Alt Left engine only
REM
With Shift Right engine only
Rem
---------------------------
Rem
MECHANICAL SYSTEMS CONTROL
Rem
---------------------------
AirBrake_Toggle =
b Rem Toggle
airbrake
Airbrake_Out =
SHF b Rem Airbrake
out
Airbrake_In = CTL
b Rem Airbrake
in
Eject = CTL e
Rem Eject
Jamming_Toggle = e Rem Toggle
active jamming (requires ECM pods in loadout)
Flaps = F
Rem Toggle flaps
up/down
Flaps_Landing =
SHF f Rem Flaps
down to the landing position
Flaps_Up = CTL f Rem Flaps
up
Gear = g
Rem Toggle
landing gear up/down
Hook - CTL g
Rem Toggle
arrestor hook down or up (Note: Su-33 only)
Canopy = CTL c Rem Canopy
open/close
Chute Release = p Rem
Release
drogue chute
Fold_Wing = CTL p Rem
Toggle
folding wings (Note: Su-33 only)
Jetison_FuelTanks
= ALT r Rem
Jettison
fuel tanks
WheelBrakes = w Rem Engage
wheel brakes (ground) (Note: Hold down key)
Wingtip_Smoke - t Rem
Toggle
wingtip smoke
Refueling_Boom = r Rem Toggle
refueling boom
Gear_Light_Toggle
= ALT l Rem
Toggle
gear light Near/Far/Off
Rem
---------------------------
Rem
NAVIGATION
Rem
---------------------------
Next_waypoint = ~
Rem Select
next waypoint or airfield
AutoPilot = a
Rem Toggle
auto-pilot. If the autopilot is on then the plane tries to
fly along the route in the NAV mode or to take the horizontal position
in
combat modes.
Nav_Modes_Toggle
= 1 Rem Toggle
to set Navigation (NAV) modes
Clock_Reset = ALT
c Rem Reset
flight clock
Rem
---------------------------
Rem
COMBAT MODES
Rem
---------------------------
BVR_MODE = 2
Rem Toggle to set
Beyond Visual Range (BVR/DVB) mode
A2A_Vert = 3
Rem Select Close
Air Combat – Vertical Scan (CAC/BVB – VS) mode
A2A_Bore = 4
Rem Select Close
Air Combat – Bore (CAC/BVB – BORE/STR) mode
A2A_Helm = 5
Rem Select Close
Air Combat – Helmet-Mounted TargetDesignator (CAC/BVB
– HMTD/SHLEM) mode
LNG = 6
Rem Select
Longitudinal Missile Aiming (LNGT/FIO) mode
A2G = 7
Rem Select
Air-to-ground (GND/ZEMLYA) mode
Select_Grid = 8
Rem Select Grid
(SETKA) mode
Cycle_Targets = ~ Rem
Cycle
through targets (Cycle through targets on MFD in AWACS and Ground
Attack Modes)
Lock_selected =
TAB
Rem Lock
selected target (Turn on tracked target)
Untrack = CTL TAB Rem
Turn
off tracked target
Track_UnTrack =
TAB
Rem Turn
on/off tracked target in Close Air Combat modes
Cycle_HUD_Intensity
= CTL h Rem Cycle
through Heads Up Display (HUD) intensities
Rem
---------------------------
Rem
WEAPONS
Rem
---------------------------
Cycle_Weapons = d Rem
Cycle
through weapons selection
Cannon_Toggle = c Rem
Toggle
cannon
Chaff_Flare = q
Rem Dispense
chaff & flare
Chaff_Flare_Cont
= SHF q Rem
Continuously
dispense chaff & flares (until supply is exhausted)
Pickle = SPC
Rem Fire current
weapon
Salvo_Toggle =
CTL v Rem Toggle
Salvo mode on or off
Change_ROF = SHF c Rem Change
rate of fire for the gun of A-10
Inc_Ripple = v
Rem Increase the
ripple interval for A-10
Dec_Ripple - SHF v Rem Decrease
the ripple interval for A-10
Ripple_Quantity =
CTL SPC Rem
Change
the ripple quantity for A-10
Master_Arm = ALT
SPC Rem Switch
the master arm for A-10
Release_Mode =
SHF SPC Rem Change
the release mode for A-10
RWR = SHF r
Rem Change
the RWR mode for A10
Rem
---------------------------
Rem
RADAR & ELECTRO-OPTICAL
SYSTEMS
Rem
---------------------------
Radar_Illume = I
Rem Toggle
radar illumination on or off
RWS_TWS = ALT I Rem Switch
between RWS/TWS modes for F-15 radar
EOS = o
Rem Toggle
Electro-Optical System (EOS) on or off
Center_Antenna =
CTL I Rem Center
radar antenna/Infra-Red Scan and Track(ISRT) ball
MFD_Zoom_IN = - Rem Multi-Functional
Display (MFD) zoom in
MFD_Zoom_OUT = + Rem Multi-Functional
Display zoom out
Inc_Azimuth = CTL
+ Rem Increase
radar antenna azimuth limit for F-15 radar
Dec_Azimuth = CTL
- Rem Decrease
radar antenna azimuth limit for F-15 radar
Rem
---------------------------
Rem
BEYOND VISUAL RANGE MODE
Rem
---------------------------
EOS_UP = SHF ; Rem Move
radar/EOS scan zone UP
EOS_LEFT = SHF , Rem Move
radar/EOS scan zone LEFT
EOS_DOWN = SHF . Rem Move
radar/EOS scan zone DOWN
EOS_RIGHT = SHF / Rem
Move
radar/EOS scan zone RIGHT
Target_Des_DOWN =
; Rem Move
HUD target designator Box DOWN (BVR only)
Target_Des_LEFT =
, Rem Move
HUD target designator Box LEFT (BVR only)
Target_Des_UP = . Rem
Move
HUD target designator Box UP (BVR only)
Target_Des_RIGHT
= / Rem Move
HUD target designator Box RIGHT (BVR only)
Rem
---------------------------
Rem
CLOSE AIR COMBAT MODE
Rem
---------------------------
EOS_UP = SHF ; Rem Move
radar/EOS scan zone UP
EOS_LEFT = SHF , Rem Move radar/EOS scan zone LEFT
EOS_DOWN = SHF . Rem Move
radar/EOS scan zone DOWN
EOS_RIGHT = SHF / Rem
Move
radar/EOS scan zone RIGHT
Rem
---------------------------
Rem
WINGMAN COMMANDS
Rem
---------------------------
Wingman_Dispatch
= DEL Rem Dispatch
wingman on mission. On mission completion, join up
Tight_Loose_Formation
= INS Rem Toggle
tight formation or loose formation
Wingman_Attack = [ Rem Attack
my target
Wingman_Cover_Six
= ] Rem Cover
my six o'clock (rear) position
Wingman_Dialog = \ Rem Call
wingman commands dialog
Rem
---------------------------
Rem
VIEW SELECTION
Rem
---------------------------
Cockpit_View = F1 Rem
Cockpit
View
Natural_View =
CTL F1 Rem Natural
Head Movement View
HUD_Only = ALT F1 Rem
HUD
Only View
External_View= F2 Rem
External
View – All Aircraft & Parachutist
Labels_Toggle =
SHF F2 Rem Aircraft
labels toggle
Fl_by = F3
Rem Fly-By View
Fly_by_Jump = CTL
F3 Rem Fly-By
Jump View (saving current camera position)
Chase_View = F4 Rem Chase
View
Air_Combat_View =
F5 Rem Air
Combat View (Cycles through locked enemy planes around the current
plane from
nearest to farthest. Looks at the enemy plane from the current plane
and shows
enemy data in the info string. Refreshes locking at every switch.)
Weapon_View = F6 Rem Weapons
View
Weapon_Target_View
= CTL F6 Rem Chase
Weapon View ("Weapon To Target" View)
Missle_Labels =
SHF F6 Rem Launched
missiles labels toggle
View_Active_Ground
= F7 Rem Active
Ground Objects View
Target_View = F8 Rem Target
View
Ship_View = F9 Rem Ship
View
LSO_View = ALT F9 Rem
Landing
Signal Officer (LSO) View
Ground_Labels =
SHF F9 Rem Ships
and ground units labels toggle
Theater_View = F10 Rem Theater
View
Object_Labels =
SHF F10 Rem Object
labels toggle
Tower_View = F11 Rem Tower
& Terrain View
Saved_Tower_View
= CTL F11 Rem
Switches
to Tower & Terrain View saving current view position (freezing
camera
position). When switching from Theater View (F10) the current F11
camera
position comes from the F10 camera position, but it's altitude does not
exceed
20km.
Static_View = F12 Rem
Static
Objects View
Civ_Transport =
CTL F12 Rem Civilian
transport
Rem
---------------------------
Rem
VIEW MODIFIERS
Rem
---------------------------
View_Ext_Friendly
= CTL HOME Rem Places
external views to Friendly only
View_Ext_Enemy =
CTL END Rem
Places
external views to Enemy only
View_Ext_All =
CTL DEL Rem Places
external views to All
Toggle_Padlock =
KP. Rem Toggle
Padlock View (Note: for F1, F2, F6, F7, F8, F9, ALT F9 LSO View &
F11 Tower
View only)
Terrain_Padlock =
CTL KP. Rem
Toggle
Terrain Point Padlock View (Note: for F2, F6, F7, F8, F9 Views only)
Oject_to_Object_View
= BSP Rem
Toggle
"From object/To object" camera direction mode (Note: for F2, F6, F7,
F8, F9, F12 Views only)
Exlude_View = ALT
DEL Rem Exclude
current object from the view switching
Include_All_View
= ALT INS Rem
Include
all excluded objects to the view switching
Reverse_Obj_Switch
= CTL
PGUP Rem Reverse
objects switching direction
Rorward_Obj_Switch
= CTL
PGDN Rem Forward
objects switching direction
Release_and_Track
= Ctrl KP+ Rem Switch
to Weapons Release and Track View for F1 Cockpit,
Rem F2
External, F4 Chase, F7 Active Ground Targets, and F9 Ship Views.
Switches to
ANY weapon now, not to bombs&missiles only!
TowerCam_Fwd =
ALT KP* Rem Starts
moving camera forward (F11Tower & Terrain View only)
TowerCam_Back =
ALT KP/ Rem Starts
moving camera backward (F11Tower & Terrain View only)
TowerCam_Stop =
KP5
Rem Stops
moving camera (F11 Tower & Terrain View)
TowerCam_Return =
CTL KP5 Rem
Returns
to Tower & Terrain View starting point or ends Padlock View
Ext_Info = y
Rem External View
Information Display Cycle Toggle
Coord_Units_Toggle
= ALT y Rem
Earth
Coordinates Units Toggle (Degrees/Meters)
Rem ALT Backspace Rem
Replace
video edit mode toggle (default)
Rem SHF Backspace Rem
Insert
video edit mode toggle (replace mode on by default)
Ext_Cam_Jiggle =
SHF j Rem External
camera jiggle toggle
Cam_Rotate_Mode =
SHF ESC
Rem Toggle
local/object camera rotation mode for F2, F4, F6, F7, F8,
F9 and F12 views.
Rem
---------------------------
Rem
COCKPIT VIEW CONTROL
Rem
---------------------------
Head_Down_Left =
KP1 Rem Move
head down and left
Head_Down = KP2 Rem Move
head down
Head_Down_Right =
KP3 Rem Move
head down and right
Head_Left = KP4 Rem Move
head left
Center_Cam = KP5 Rem Centers
camera or stops padlock view
Head_Right = KP6 Rem Move
head right
Head_Up_Left = KP7 Rem Move
head up and left
Head_Upt = KP8 Rem Move
head up
Head_Up_Right =
KP9
Rem Move
head up and right
Padlock_N_Cycle =
KP. Rem Enters
padlock view and cycle through targets
Weap_release_Track
= CTL KP+ Rem Switch
to Weapons Release and Track View for F1 Cockpit, F2 External, F4
Chase, F7
Active Ground Targets, and F9 Ship Views. Switches to ANY weapon now,
not to
bombs&missiles only!
Cockpit_Lights = l Rem
Toggle Cockpit Illumination
Mirror_View_Right
= m Rem Move
head to view right mirror
Mirror_View_Left
= n Rem Move
head to view right mirror
Zoom_In = KP*
Rem Zoom in
(narrow view angle). With Shift – Zoom in to limit
Zoom_Out = KP/ Rem Zoom
out (enlarge view angle). With Shift – Zoom out to limit
Zoom_Normal =
KPENT
Rem Set
default zoom (default view angle).
Rem KP0
Rem Jump to
cockpit panel snap view and back (Note: Hold down then
release)Hold down Key Pad 0 and press Key Pad 1-9 to jump around
different
instruments with close-up view.
Rem CTL KP0
Rem Cockpit
panel snap view mode toggle. Don't hold down. Then press Key Pad 1-9 to
jump around
different instruments with close-up view. Press Ctrl - Key Pad 0 once
more to
return to normal mode.
Rem ALT KP0
Rem Save
current camera position for the last cockpit snap view, corresponding
to Key
Pad 0 - 9. May be different for different planes! All new custom camera
snap
positions will be saved in the mission_file_name.xml file and then will
always
be used for that mission/track in future.
Cockpit_Mouse_Fast
= CTL
RSHF Rem Fast
cockpit mouse speed
Cockpit_Mouse_Slow
= ALT
RSHF Rem Slow
cockpit mouse speed
Cockpit_Mouse_Norm
= SHF
RSHF Rem Normal
cockpit mouse speed
Cockpit_Keys_Fast
= CTL LSHF Rem Fast
cockpit keyboard speed
Cockpit_Keys_Slow
= ALT LSHF Rem Slow
cockpit keyboard speed
Cockpit_Keys_Norm
= SHF LSHF Rem Normal
cockpit keyboard speed
Rem
---------------------------
Rem
EXTERNAL VIEW CONTROL
Rem
---------------------------
Ext_Rot_View_Down_Left
= KP1 Rem Rotate
viewpoint down and left
Ext_Rot_View_Down
= KP2 Rem Rotate
viewpoint down
Ext_Rot_View_Down_Right
=
KP3 Rem Rotate viewpoint down and right
Ext_Rot_View_Left
= KP4 Rem Rotate
viewpoint left
Ext_Rot_View_Center
= KP5
Rem Centers
view (stops F11 viewpoint moving)
Ext_Rot_View_Return
= CTL
KP5 Rem Returns to starting point (F11 Tower
& Terrain View only)
Ext_Rot_View_Right
= KP6
Rem Rotate
viewpoint right
Ext_Rot_View_Up_Left
= KP7 Rem Rotate
viewpoint up and left
Ext_Rot_View_Up =
KP8
Rem Rotate
viewpoint up
Ext_Rot_View_Up_Right
= KP9 Rem Rotate
viewpoint up and right
Ext_View_Fwd = KP*
Rem Move
viewpoint forward
Ext_View_Back =
KP/
Rem Move
viewpoint back
Ext_View_Zoom_In
= CTL KP*
Rem Zoom
in (narrow view angle).
Ext_View_Zoom_Out
= CTL KP/ Rem Zoom
out (enlarge view angle).
Ext_View_Zoom_Norm
= CTL
KPENT Rem
Set default zoom (default view angle).
Ext_View_Cockpit
= KP0
Rem Jump
to cockpit panel view and back (Note: Hold down then release) Hold down
Key Pad
0 and press KeyPad 1-9 to jump around different instruments with
close-up view.
REM SHF (all view
keys) Moves viewpoints at a faster rate (Note:
Hold
down Shift and view key)
Ext_Fast_Rot_View_Down_Left
= SHF KP1 Rem
Fast_Rotate viewpoint down and left
Ext_Fast_Rot_View_Down
= SHF
KP2 Rem Fast_Rotate
viewpoint down
Ext_Fast_Rot_View_Down_Right
= SHF KP3 Rem
Fast_Rotate viewpoint down and right
Ext_Fast_Rot_View_Left
= SHF
KP4 Rem Fast_Rotate
viewpoint left
Ext_Fast_Rot_View_Right
=
SHF KP6 Rem Fast_Rotate
viewpoint right
Ext_Fast_Rot_View_Up_Left
=
SHF KP7 Rem Fast_Rotate
viewpoint up and left
Ext_Fast_Rot_View_Up
= SHF
KP8
Rem Fast_Rotate
viewpoint up
Ext_Fast_Rot_View_Up_Right
=
SHF KP9 Rem
Fast_Rotate viewpoint up and right
REM
CTL (Key Pad 1-9) Moves
camera instead of rotate it.
Ext_Snap_View_Down_Left
=
CTL KP1 Rem Fast_Rotate viewpoint down and left
Ext_Snap_View_Down
=
CTL KP2
Rem Fast_Rotate
viewpoint down
Ext_Snap_View_Down_Right
=
CTL KP3 Rem Fast_Rotate viewpoint down and right
Ext_Snap_View_Left
=
CTL KP4
Rem Fast_Rotate
viewpoint left
Ext_Snap_View_Right
=
CTL KP6
Rem Fast_Rotate
viewpoint right
Ext_Snap_View_Up_Left
= CTL KP7 Rem Fast_Rotate viewpoint up and left
Ext_Snap_View_Up
= CTL KP8
Rem Fast_Rotate
viewpoint up
Ext_Snap_View_Up_Right
= CTL
KP9 Rem
Fast_Rotate viewpoint up and right
Rem
##############################################
Rem
Rem
lomac.tmm
Rem
for
Rem
Lock On: Modern Air Combat
Rem
F-15C
Rem
Rem
by Dan "CRASH" Crenshaw
Rem
100th AFW Buddy Boys
Rem
http://www.buddyboys.net
Rem
Last modified: September 29, 2003
Rem
Rem
Controllers: Thrustmaster Cougar
Rem
Rem
##############################################
Rem
----------------------------------
Rem
Views: Cockpit
Rem
----------------------------------
LookUp = KP8
LookDown = KP2
LookLeft = KP4
LookRight = KP6
LookLeftUp = KP7
LookRightUp = KP9
LookDownLeft = KP1
LookDownRight =
KP3
LookUpFast = SHF
KP8
LookDownFast =
SHF KP2
LookLeftFast =
SHF KP4
LookRightFast =
SHF KP6
LookLeftUpFast =
SHF KP7
LookRightUpFast =
SHF KP9
LookDownLeftFast
= SHF KP1
LookDownRightFast
= SHF KP3
ViewReset = KP5
Padlock = KP.
LookLeftMirror = n
LookRightMirror =
m
CockpitLights = l
ZoomIn = KP*
ZoomOut = KP/
PanelView = KP0
PanelView1 = KP1
PanelView2 = KP2
PanelView3 = KP3
PanelView4 = KP4
PanelView5 = KP5
PanelView6 = KP6
PanelView7 = KP7
PanelView8 = KP8
PanelView9 = KP9
ResetPanel = CTL
KP0
NaturalHeadMovement
= CTL F1
PadlockThreat =
ALT KP.
Rem
---------------------------
Rem
Weapons
Rem
---------------------------
CycleWeapons = d
ToggleCannon = c
Chaff_Flare = q
Chaff_Flare_Emergency
= SHF
q
FireCurrentWeapon
= SPC
JettWeapons = CTL
w
SalvoMode = CTL v
Rem
-----------------------------------------
Rem
Weapons: A-10 Specific
Rem
-----------------------------------------
GunRate = SHF c
RippleInterval = v
RippleQty = SHF v
MasterArm = ALT
SPC
ReleaseMode = SHF
SPC
Rem
-------------------------
Rem
Radar
Rem
-------------------------
RadarToggle = i
EOSToggle = o
CenterScan = CTL i
MFDZoomIn = -
MFDZoomOut = +
ScanUp = USB (DE1
D37 U37
UE1) REM SHF .
ScanDown = USB
(DE1 D33 U33
UE1) REM SHF ;
ScanLeft = USB
(DE1 D38 U38
UE1) REM SHF ,
ScanRight = USB (DE1 D36 U36 UE1) REM
SHF /
Toggle_RWS_TWS =
ALT i
AzimuthUp = CTL =
AzimuthDown = CTL
-
Rem Scan
Fucntions work for
BVR, CAC and Ground Mode Radar/TV/EOS settings
Rem
--------------------------------------------
Rem
Beyond Visual Range Mode
Rem
--------------------------------------------
HUDBoxUp = .
HUDBoxDown = ;
HUDBOXLeft = ,
HUDBoxRight = /
Rem
------------------------------------
Rem
Auto Lock On
Rem
------------------------------------
LockNearestAir =
SCRLCK
LockCenterAir =
ALT SCRLCK
LockPreviousAir =
SHF INS
LockNextAir = SHF
HOME
LockNearestGround
= SHF
SCRLCK
LockCenterGround
= CTL
SCRLCK
LockPreviousGround
= SHF DEL
LockNextGround =
SHF END
Rem
-----------------------------------
Rem
Flight controls
Rem
-----------------------------------
TrimUp = CTL ;
TrimDown = CTL .
TrimLeft = CTL ,
TrimRight = CTL /
TrimLeftRudder =
CTL z
TrimRightRudder =
CTL x
ToggleAltStab = h
ResetCurrentAudibleWarning
=SHF m
ToggleOnboardlights
= CTL l
ExecuteCobra = k
TakeoffSiteCarrier
= u
CancelTrimSettings
= CTL t
AWACSAirfield =
ALT h
AWACSTanker = ALT
t
Rem
-----------------------------
Rem
Mechanics
Rem
-----------------------------
ToggleAirbrake = b
AirbrakeOut = SHF
b
AirbrakeIn = CTL b
Eject = CTL e
Jamming = e
ToggleFlaps = f
FlapsDown = SHF f
FlapsUp = CTL f
FlapsToggle = f
LandingGear = g
Hook = CTL g
Canopy = CTL g
DrogueChute = p
FoldWings = CTL p
Dump/Refuel = CTL
r
JettFuelTanks = ALT r
WheelBrakes = w
WingtipSmoke = t
RefuelingBoom = r
Rem
------------------------------
Rem
Navigation
Rem
------------------------------
NextWaypoint = `
AutoPilot = a
NAVMode = 1
Rem
-----------------------------------
Rem
Combat controls
Rem
-----------------------------------
CycleTargets = ~
LockTarget = TAB
UnLockTarget =
CTL TAB
HUDIntensity =
CTL h
BVRMode = 2
VertScanMode = 3
BoreSiteMode = 4
HMTD_SHLEM = 5
LNGT_FIO = 6
HLMT_ZEMLYA = 7
Rem
-----------------------------------
Rem
Radio Comms
Rem
-----------------------------------
Flight_attack_my_target
=
KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F1) KU(F1)
Flight_attack_my_enemy
=
KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F2) KU(F2)
Flight_attack_bandits
=
KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F3) KU(F3)
Flight_attack_airdefenses
=
KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F4) KU(F4)
Flight_attack_ground_targets
= KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F5) KU(F5)
Flight_attack_ships
= KD(\)
KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F6) KU(F6)
Flight_attack_and_rejoin
=
KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F7) KU(F7)
Flight_attack_and_RTB
=
KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F8) KU(F8)
Flight_pincer_high
= KD(\)
KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F1) KU(F1)
Flight_pincer_low
= KD(\)
KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F2) KU(F2)
Flight_pincer_right
= KD(\)
KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F3) KU(F3)
Flight_pincer_left
= KD(\)
KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F4) KU(F4)
Flight_vector_to_airfield
=
KD(\) KU(\) KD(F1) KU(F1) KD(F3) KU(F3) KD(F1) KU(F1)
Flight_vector_to_tanker
=
KD(\) KU(\) KD(F1) KU(F1) KD(F3) KU(F3) KD(F2) KU(F2)
Flight_vector_to_waypoint
=
KD(\) KU(\) KD(F1) KU(F1) KD(F3) KU(F3) KD(F3) KU(F3)
Flight_RADAR_On =
KD(\)
KU(\) KD(F1) KU(F1) KD(F4) KU(F4) KD(F1) KU(F1)
Flight_RADAR_Off
= KD(\)
KU(\) KD(F1) KU(F1) KD(F4) KU(F4) KD(F2) KU(F2)
Flight_MUSIC_On =
KD(\)
KU(\) KD(F1) KU(F1) KD(F5) KU(F5) KD(F1) KU(F1)
Flight_MUSIC_Off
= KD(\)
KU(\) KD(F1) KU(F1) KD(F5) KU(F5) KD(F2) KU(F2)
Flight_SMOKE_On =
KD(\)
KU(\) KD(F1) KU(F1) KD(F6) KU(F6) KD(F1) KU(F1)
Flight_SMOKE_Off
= KD(\)
KU(\) KD(F1) KU(F1) KD(F6) KU(F6) KD(F2) KU(F2)
Flight_COVERME =
KD(\) KU(\)
KD(F1) KU(F1) KD(F7) KU(F7)
Flight_Jettison_stores
=
KD(\) KU(\) KD(F1) KU(F1) KD(F8) KU(F8)
Flight_rejoin_formation
=
KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F1) KU(F1)
Flight_lineabreast_formation
= KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F2) KU(F2)
Flight_trail_formation
=
KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F3) KU(F3)
Flight_echel_On_formation
=
KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F4) KU(F4)
Flight_tighten_up
= KD(\)
KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F5) KU(F5)
Flight_loosen_up
= KD(\)
KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F6) KU(F6)
Two_attack_my_target
= KD(\)
KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F1) KU(F1)
Two_attack_my_enemy
= KD(\)
KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F2) KU(F2)
Two_attack_bandits
= KD(\)
KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F3) KU(F3)
Two_attack_airdefenses
=
KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F4) KU(F4)
Two_attack_ground_targets
=
KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F5) KU(F5)
Two_attack_ships
= KD(\)
KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F6) KU(F6)
Two_attack_and_rejoin
=
KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F7) KU(F7)
Two_attack_and_RTB
= KD(\)
KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F8) KU(F8)
Two_pincer_high =
KD(\)
KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F1) KU(F1)
Two_pincer_low =
KD(\) KU(\)
KD(F2) KU(F2) KD(F2) KU(F2) KD(F2) KU(F2)
Two_pincer_right
= KD(\)
KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F3) KU(F3)
Two_pincer_left =
KD(\)
KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F4) KU(F4)
Two_vector_to_airfield
=
KD(\) KU(\) KD(F2) KU(F2) KD(F3) KU(F3) KD(F1) KU(F1)
Two_vector_to_tanker
= KD(\)
KU(\) KD(F2) KU(F2) KD(F3) KU(F3) KD(F2) KU(F2)
Two_vector_to_waypoint
=
KD(\) KU(\) KD(F2) KU(F2) KD(F3) KU(F3) KD(F3) KU(F3)
Two_RADAR_On =
KD(\) KU(\)
KD(F2) KU(F2) KD(F4) KU(F4) KD(F1) KU(F1)
Two_RADAR_Off =
KD(\) KU(\)
KD(F2) KU(F2) KD(F4) KU(F4) KD(F2) KU(F2)
Two_MUSIC_On =
KD(\) KU(\)
KD(F2) KU(F2) KD(F5) KU(F5) KD(F1) KU(F1)
Two_MUSIC_Off =
KD(\) KU(\)
KD(F2) KU(F2) KD(F5) KU(F5) KD(F2) KU(F2)
Two_SMOKE_On =
KD(\) KU(\)
KD(F2) KU(F2) KD(F5) KU(F5) KD(F1) KU(F1)
Two_SMOKE_Off =
KD(\) KU(\)
KD(F2) KU(F2) KD(F5) KU(F5) KD(F2) KU(F2)
Two_COVERME =
KD(\) KU(\)
KD(F2) KU(F2) KD(F7) KU(F7)
Two_Jettison_stores
= KD(\)
KU(\) KD(F2) KU(F2) KD(F8) KU(F8)
Three_attack_my_target
=
KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F1) KU(F1)
Three_attack_my_enemy
=
KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F2) KU(F2)
Three_attack_bandits
= KD(\)
KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F3) KU(F3)
Three_attack_airdefenses
=
KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F4) KU(F4)
Three_attack_ground_targets
= KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F5) KU(F5)
Three_attack_ships
= KD(\)
KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F6) KU(F6)
Three_attack_and_rejoin
=
KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F7) KU(F7)
Three_attack_and_RTB
= KD(\)
KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F8) KU(F8)
Three_pincer_high
= KD(\)
KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F1) KU(F1)
Three_pincer_low
= KD(\)
KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F2) KU(F2)
Three_pincer_right
= KD(\)
KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F3) KU(F3)
Three_pincer_left = KD(\) KU(\) KD(F3) KU(F3) KD(F2) KU(F2)
KD(F4) KU(F4)
Three_vector_to_airfield
=
KD(\) KU(\) KD(F3) KU(F3) KD(F3) KU(F3) KD(F1) KU(F1)
Three_vector_to_tanker
=
KD(\) KU(\) KD(F3) KU(F3) KD(F3) KU(F3) KD(F2) KU(F2)
Three_vector_to_waypoint
=
KD(\) KU(\) KD(F3) KU(F3) KD(F3) KU(F3) KD(F3) KU(F3)
Three_RADAR_On =
KD(\) KU(\)
KD(F3) KU(F3) KD(F4) KU(F4) KD(F1) KU(F1)
Three_RADAR_Off =
KD(\)
KU(\) KD(F3) KU(F3) KD(F4) KU(F4) KD(F2) KU(F2)
Three_MUSIC_On =
KD(\) KU(\)
KD(F3) KU(F3) KD(F5) KU(F5) KD(F1) KU(F1)
Three_MUSIC_Off =
KD(\)
KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F2) KU(F2)
Three_SMOKE_On =
KD(\) KU(\)
KD(F3) KU(F3) KD(F5) KU(F5) KD(F1) KU(F1)
Three_SMOKE_Off =
KD(\)
KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F2) KU(F2)
Three_COVERME =
KD(\) KU(\)
KD(F3) KU(F3) KD(F7) KU(F7)
Three_Jettison_stores
=
KD(\) KU(\) KD(F3) KU(F3) KD(F8) KU(F8)
Four_attack_my_target
=
KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F1) KU(F1)
Four_attack_my_enemy
= KD(\)
KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F2) KU(F2)
Four_attack_bandits
= KD(\)
KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F3) KU(F3)
Four_attack_airdefenses
=
KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F4) KU(F4)
Four_attack_ground_targets
=
KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F5) KU(F5)
Four_attack_ships
= KD(\)
KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F6) KU(F6)
Four_attack_and_rejoin
=
KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F7) KU(F7)
Four_attack_and_RTB
= KD(\)
KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F8) KU(F8)
Four_pincer_high
= KD(\)
KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F1) KU(F1)
Four_pincer_low =
KD(\)
KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F2) KU(F2)
Four_pincer_right
= KD(\)
KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F3) KU(F3)
Four_pincer_left
= KD(\)
KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F4) KU(F4)
Four_vector_to_airfield
=
KD(\) KU(\) KD(F4) KU(F4) KD(F3) KU(F3) KD(F1) KU(F1)
Four_vector_to_tanker
=
KD(\) KU(\) KD(F4) KU(F4) KD(F3) KU(F3) KD(F2) KU(F2)
Four_vector_to_waypoint
=
KD(\) KU(\) KD(F4) KU(F4) KD(F3) KU(F3) KD(F3) KU(F3)
Four_RADAR_On =
KD(\) KU(\)
KD(F4) KU(F4) KD(F4) KU(F4) KD(F1) KU(F1)
Four_RADAR_Off =
KD(\) KU(\)
KD(F4) KU(F4) KD(F4) KU(F4) KD(F2) KU(F2)
Four_MUSIC_On =
KD(\) KU(\)
KD(F4) KU(F4) KD(F5) KU(F5) KD(F1) KU(F1)
Four_MUSIC_Off =
KD(\) KU(\)
KD(F4) KU(F4) KD(F5) KU(F5) KD(F2) KU(F2)
Four_SMOKE_On =
KD(\) KU(\)
KD(F4) KU(F4) KD(F5) KU(F5) KD(F1) KU(F1)
Four_SMOKE_Off =
KD(\) KU(\)
KD(F4) KU(F4) KD(F5) KU(F5) KD(F2) KU(F2)
Four_COVERME =
KD(\) KU(\)
KD(F4) KU(F4) KD(F7) KU(F7)
Four_Jettison_stores
= KD(\)
KU(\) KD(F4) KU(F4) KD(F8) KU(F8)
AWACS_GCI_vector_to_nearest_bandit
= KD(\) KU(\) KD(F5) KU(F5) KD(F1) KU(F1)
AWACS_GCI_vector_to_Home_Plate
= KD(\) KU(\) KD(F5) KU(F5) KD(F2) KU(F2)
AWACS_GCI_vector_to_tanker
=
KD(\) KU(\) KD(F5) KU(F5) KD(F3) KU(F3)
AWACS_GCI_Declare
= KD(\)
KU(\) KD(F5) KU(F5) KD(F4) KU(F4)
Tower_RequestTaxi
= KD(\)
KU(\) KD(F6) KU(F6) KD(F1) KU(F1)
Tower_RequestTake_Off
=
KD(\) KU(\) KD(F6) KU(F6) KD(F2) KU(F2)
Tower_Inbound =
KD(\) KU(\)
KD(F6) KU(F6) KD(F3) KU(F3)
Back = KD(\)
KU(\) KD(F11)
KU(F11)
Exit = KD(\)
KU(\) KD(F12)
KU(F12)
Rem
##############################################
Rem
Rem
lomac.tmj
Rem
for
Rem
Lock On: Modern Air Combat
Rem
Rem
by Dan "CRASH"
Crenshaw
Rem
Rem
Last modified: September 29, 2003
Rem
Rem
Controllers: Thrustmaster Cougar
Rem
Rem
##############################################
USE MDEF
lomac.tmm
USE RATE (50)
USE ZERO_MOUSE
Rem
-------------------------
Rem
HOTAS
Rem
-------------------------
BTN S1 /I GunRate
/O CycleWeapons
BTN S2
FireCurrentWeapon
BTN S4 /I
ToggleAltStab
/O AutoPilot
BTN TG1 /P
ToggleCannon /R
ToggleCannon
BTN TG2 /H
FireCurrentWeapon
BTN H1U /U /I /H
LookUpFast
/O /H LookUp
/M /I /H LookUpFast
/O /H LookUp
/D PanelView8
BTN H1UL /U /I /H LookLeftUpFast
/O
/H LookLeftUp
/M
/I /H
LookLeftUpFast
/O /H LookLeftUp
/D
PanelView7
BTN H1UR /U /I /H
LookRightUpFast
/O /H LookRightUp
/M
/I /H
LookRightUpFast
/O /H LookRightUp
/D
PanelView9
BTN H1D /U /I /H
LookDownFast
/O /H LookDown
/M
/I /H
LookDownFast
/O /H LookDown
/D
PanelView2
BTN H1M /U /I
/O
/M
/I
/O
/D
/I PanelView5
/O
BTN H1DL /U /I /H
LookDownLeftFast
/O /H LookDownLeft
/M
/I /H
LookDownLeftFast
/O /H LookDownLeft
/D
PanelView1
BTN H1DR /U /I /H
LookDownRightFast
/O /H LookDownRight
/M
/I /H
LookDownRightFast
/O /H LookDownRight
/D
PanelView3
BTN H1L /U /I /H
LookLeftFast
/O /H LookLeft
/M
/I /H
LookLeftFast
/O /H LookLeft
/D
PanelView4
BTN H1R /U /I /H
LookRightFast
/O /H LookRight
/M
/I /H
LookRightFast
/O /H LookRight
/D
PanelView6
BTN H2U
LockTarget
BTN H2D /I /T AzimuthDown /T AzimuthUp
/O
/T HMTD_SHLEM /T LNGT_FIO /T
HLMT_ZEMLYA /T VertScanMode
BTN H2L /I
/O Toggle_RWS_TWS
BTN H2R /I EOSToggle
/O RadarToggle
BTN H3U /I
PadlockThreat
/O Padlock
BTN H3D /I /H
PanelView
/O
ViewReset
BTN H3L /I /H
LookLeftMirror
/O /H ZoomIn
BTN H3R /I /H
LookRightMirror
/O /H ZoomOut
BTN H4U /I
Chaff_Flare_Emergency
/O Chaff_Flare
BTN H4D /I
JettFuelTanks
/O CockpitLights
BTN H4L Jamming
BTN H4R
HUDIntensity
Rem
----------------------------
Rem
Throttle
Rem
----------------------------
BTN T1 /I
/O CenterScan
BTN T2 /I /H
WheelBrakes
/O /H TrimDown
BTN T3 /I /H
CancelTrimSettings
/O /H TrimUp
BTN T4 /I /H TrimRightRudder
/O /H TrimRight
BTN T5 /I /H
TrimLeftRudder
/O /H TrimLeft
BTN T6 /I BVRMode
/O BoreSiteMode
BTN T7 /P
MasterArm BVRMode
/R NAVMode
BTN T8 /P
ResetPanel /R
ResetPanel
BTN T9 /I /T
FlapsUp /T
FlapsDown
/O /T AirbrakeOut /T AirbrakeIn
BTN T10 /H
WheelBrakes
rem MIX 3
HUDBOXLeft ^
HUDBoxRight
rem MIY 3
HUDBoxUp ^
HUDBoxDown
MIX /I 4 30
ScanLeft ^
ScanRight
/O 3 HUDBOXLeft ^ HUDBoxRight
MIY /I 4 30
ScanUp ^
ScanDown
/O 3 HUDBoxUp ^ HUDBoxDown
RNG 1 8 MFDZoomIn
MFDZoomOut
ANT 3 ScanDown ^
ScanUp
# SAITEK X36
Template for
HazardScript
# Original
template created
by Chris Templeton
# Automated
template created
by Jon Winters
# email:
jon-winters@columbus.rr.com
# Simulation: Lock On: Modern Air Combat
# Created By: Carlos García
# DECLARATIONS
#-----
Weapons/radar -----
define
Fire_weapon as dx 1
define
cycle_weapons as d
define
center_radar_irst as
ctrl i
define
cycle_targets as
Tilde
define
lock_target as Tab
define
unlock_target as ctrl
Tab
define
optional_fire_weapon
as Spacebar
define
radar_on_off as i
define bvr_mode
as
"2"
define
vertical_scan as
"3"
define boresight
as
"4"
define
helmet_mode as
"5"
define
longitudinal_mode as
"6"
define
toggle_cannon as c
define salvo_mode
as ctrl v
define eos_system
as o
define
air_to_gnd_mode as
"7"
define
grid_hud_mode as
"8"
define
increase_range as
Hyphen
define
decrease_range as Eq
define
designate_target as
Tab
define jamming as
e
define scan_up as
Period
define scan_right
as
Forwardslash
define scan_down
as
Semicolon
define scan_left
as Comma
define
sweep_scan_up as shft
Period
define
sweep_scan_right as
shft Forwardslash
define
sweep_scan_down as
shft Semicolon
define
sweep_scan_left as
shft Comma
#------- Views
-------
define view_up as
shft KP_8
define
reset_view_forward as
F1
define view_right
as shft
KP_6
define view_down
as shft
KP_2
define
padlock_view as
KP_Dot
define view_left
as shft
KP_4
define
right_mirror as m
define
left_mirror as n
define
external_view as F2
define flyby_view
as F3
define
weapons_view as F6
define
target_to_you as ctrl
F8 #???
define
you_to_target as shft
F8 #???
define
natural_head_movement
as ctrl F1
#------
General-----------
define
chaff_flares as q
define
joystick_indicator as
ctrl j
define arm_eject
as LeftControl
#???
define eject as
press e
release e press e release e press e release e
define
drouge_chute as p
define
folding_wings as ctrl
p
define dump_fuel
as ctrl r
define
jettison_fuel_tanks
as alt r
define
jettison_weapons as
ctrl w
define
toggle_fuel_boom as r
define
next_waypoint as
Tilde
define autopilot
as a
define
navigation_mode as
"1"
define
speed_brake_out as
shft b
define
speed_brake_in as
ctrl b
define tail_hook
as ctrl g
define trim_up as
ctrl
Period
define trim_down
as ctrl
Semicolon
define
cancel_trim as ctrl t
define
trim_right_rudder as
ctrl x
define
trim_left_rudder as
ctrl z
define
trim_right_aileron as
ctrl Forwardslash # ???
define
trim_left_aileron as
ctrl Comma # ???
define
attitude_stab as h
define flaps_up
as ctrl f
define flaps_down
as shft f
define gear as g
define
wheel_brakes as w
define
reset_warning as shft
m
define
hud_intensity as ctrl
h
define
clear_shift as press
LeftShift release LeftShift
define
look_closer as
KP_Forwardslash
define
look_farther as
KP_Asterisk
# HOTAS SETTINGS
# Air to Ground
mode is Mode
M1
# Navigation mode
is Mode M2
# Air to Air mode
is Mode M3
#----- Stick -----
set Trigger to
Fire_weapon
in M1 mode
set Trigger to
Fire_weapon
in M2 mode
set Trigger to
Fire_weapon
in M3 mode
set Trigger to
toggle_cannon
in SHIFT_M1 mode
set Trigger to
toggle_cannon
in SHIFT_M2 mode
set Trigger to
toggle_cannon
in SHIFT_M3 mode
set Fire_A to
cycle_weapons
in M1 mode
set Fire_A to
external_view
in M2 mode
set Fire_A to
cycle_weapons
in M3 mode
set Fire_A to
toggle_cannon
in SHIFT_M1 mode
set Fire_A to
tail_hook in
SHIFT_M2 mode
set Fire_A to
toggle_cannon
in SHIFT_M3 mode
set Fire_B to
jamming in M1
mode
set Fire_B to
hud_intensity
in M2 mode
set Fire_B to
jamming in M3
mode
set Fire_B to
reset_warning
in SHIFT_M1 mode
set Fire_B to
reset_warning
in SHIFT_M2 mode
set Fire_B to
reset_warning
in SHIFT_M3 mode
set Fire_C to
chaff_flares
in M1 mode
set Fire_C to
joystick_indicator in M2 mode
set Fire_C to
chaff_flares
in M3 mode
set Fire_C to
external_view
in SHIFT_M1 mode
set Fire_C to
external_view
in SHIFT_M2 mode
set Fire_C to
external_view
in SHIFT_M3 mode
set Launch to
optional_fire_weapon in M1 mode
set Launch to
optional_fire_weapon in M2 mode
set Launch to
optional_fire_weapon in M3 mode
set Launch to
drouge_chute
in SHIFT_M2 mode
set StickHat1_up
to
radar_on_off in M1 mode
set StickHat1_up
to
navigation_mode in M2 mode
set StickHat1_up
to
radar_on_off in M3 mode
set StickHat1_up
to
center_radar_irst in SHIFT_M1 mode
set StickHat1_up
to
center_radar_irst in SHIFT_M2 mode
set StickHat1_up
to
center_radar_irst in SHIFT_M3 mode
set
StickHat1_right to
air_to_gnd_mode in M1 mode
set
StickHat1_right to
next_waypoint in M2 mode
set
StickHat1_right to
bvr_mode in M3 mode
set
StickHat1_right to
grid_hud_mode in SHIFT_M1 mode
set
StickHat1_right to
next_waypoint in SHIFT_M2 mode
set
StickHat1_right to
vertical_scan in SHIFT_M3 mode
set
StickHat1_down to
eos_system in M1 mode
set
StickHat1_down to
natural_head_movement in M2 mode
set
StickHat1_down to
eos_system in M3 mode
set
StickHat1_left to
salvo_mode in M1 mode
set
StickHat1_left to
next_waypoint in M2 mode
set
StickHat1_left to
helmet_mode in M3 mode
set
StickHat1_left to
salvo_mode in SHIFT_M1 mode
set
StickHat1_left to next_waypoint
in SHIFT_M2 mode
set
StickHat1_left to
boresight in SHIFT_M3 mode
set StickHat2_up
to view_up
in M1 mode
set StickHat2_up
to view_up
in M2 mode
set StickHat2_up
to view_up
in M3 mode
set StickHat2_up
to
reset_view_forward in SHIFT_M1 mode
set StickHat2_up
to
reset_view_forward in SHIFT_M2 mode
set StickHat2_up
to
reset_view_forward in SHIFT_M3 mode
set
StickHat2_right to
view_right in M1 mode
set
StickHat2_right to
view_right in M2 mode
set
StickHat2_right to
view_right in M3 mode
set
StickHat2_right to
increase_range in SHIFT_M1 mode
set
StickHat2_right to
increase_range in SHIFT_M2 mode
set
StickHat2_right to
increase_range in SHIFT_M3 mode
set
StickHat2_down to
view_down in M1 mode
set
StickHat2_down to
view_down in M2 mode
set
StickHat2_down to
view_down in M3 mode
set
StickHat2_down to
padlock_view in SHIFT_M1 mode
set
StickHat2_down to
padlock_view in SHIFT_M2 mode
set
StickHat2_down to
padlock_view in SHIFT_M3 mode
set
StickHat2_left to
view_left in M1 mode
set
StickHat2_left to view_left
in M2 mode
set
StickHat2_left to
view_left in M3 mode
set
StickHat2_left to
decrease_range in SHIFT_M1 mode
set
StickHat2_left to
decrease_range in SHIFT_M2 mode
set
StickHat2_left to
decrease_range in SHIFT_M3 mode
#----- Throttle
-----
set Fire_D to
speed_brake_out in M1 mode
set Fire_D to
speed_brake_out in M2 mode
set Fire_D to
speed_brake_out in M3 mode
set Fire_D to
speed_brake_in
in SHIFT_M1 mode
set Fire_D to
speed_brake_in
in SHIFT_M2 mode
set Fire_D to
speed_brake_in
in SHIFT_M3 mode
set Aux_3 to
tail_hook in
SHIFT_M2 mode
set ThHat1_up to
trim_up in
M1 mode
set ThHat1_up to
trim_up in
M2 mode
set ThHat1_up to
trim_up in
M3 mode
set ThHat1_up to
cancel_trim
in SHIFT_M1 mode
set ThHat1_up to
cancel_trim
in SHIFT_M2 mode
set ThHat1_up to
cancel_trim
in SHIFT_M3 mode
set ThHat1_right
to trim_right_aileron in M1 mode
set ThHat1_right
to trim_right_aileron
in M2 mode
set ThHat1_right
to trim_right_aileron in M3 mode
set ThHat1_right
to
look_closer in SHIFT_M1 mode
set ThHat1_right
to
look_closer in SHIFT_M2 mode
set ThHat1_right
to
look_closer in SHIFT_M3 mode
set ThHat1_down
to trim_down
in M1 mode
set ThHat1_down
to trim_down
in M2 mode
set ThHat1_down
to trim_down
in M3 mode
set ThHat1_down
to
attitude_stab in SHIFT_M1 mode
set ThHat1_down
to
attitude_stab in SHIFT_M2 mode
set ThHat1_down
to
attitude_stab in SHIFT_M3 mode
set ThHat1_left
to
trim_left_aileron in M1 mode
set ThHat1_left
to
trim_left_aileron in M2 mode
set ThHat1_left
to
trim_left_aileron in M3 mode
set ThHat1_left
to
look_farther in SHIFT_M1 mode
set ThHat1_left
to
look_farther in SHIFT_M2 mode
set ThHat1_left
to
look_farther in SHIFT_M3 mode
set MouseHat_up
to scan_down
in M1 mode
set MouseHat_up
to flaps_up
in M2 mode
set MouseHat_up
to scan_down
in M3 mode
set MouseHat_up
to
sweep_scan_down in SHIFT_M1 mode
set MouseHat_up
to
sweep_scan_down in SHIFT_M2 mode
set MouseHat_up
to
sweep_scan_down in SHIFT_M3 mode
set
MouseHat_right to
scan_right in M1 mode
set
MouseHat_right to
trim_right_rudder in M2 mode
set
MouseHat_right to
scan_right in M3 mode
set
MouseHat_right to
sweep_scan_right in SHIFT_M1 mode
set
MouseHat_right to
sweep_scan_right in SHIFT_M2 mode
set
MouseHat_right to
sweep_scan_right in SHIFT_M3 mode
set MouseHat_down
to scan_up
in M1 mode
set MouseHat_down
to
flaps_down in M2 mode
set MouseHat_down
to scan_up
in M3 mode
set MouseHat_down
to
sweep_scan_up in SHIFT_M1 mode
set MouseHat_down
to
sweep_scan_up in SHIFT_M2 mode
set MouseHat_down
to
sweep_scan_up in SHIFT_M3 mode
set MouseHat_left
to scan_left
in M1 mode
set MouseHat_left
to
trim_left_rudder in M2 mode
set MouseHat_left
to
scan_left in M3 mode
set MouseHat_left
to
sweep_scan_left in SHIFT_M1 mode
set MouseHat_left
to
sweep_scan_left in SHIFT_M2 mode
set MouseHat_left
to
sweep_scan_left in SHIFT_M3 mode
set
MouseHat_centre press to
clear_shift
set Mouse_Fire to
designate_target in M1 mode
set Mouse_Fire to
wheel_brakes in M2 mode
set Mouse_Fire to
designate_target in M3 mode
set Mouse_Fire to
unlock_target in SHIFT_M1 mode
set Mouse_Fire to
gear in
SHIFT_M2 mode
set Mouse_Fire to
unlock_target in SHIFT_M3 mode
#---- User
defined jettison
mode------------------------
load mode
jettison with
Aux_3 in M2 mode
set Launch to
dump_fuel in
jettison mode
set Fire_C to
toggle_fuel_boom in jettison mode
set Fire_A to
jettison_fuel_tanks in jettison mode
set Fire_B to
jettison_weapons in jettison mode
Lock
On: Modern Air Combat X36/X45 USB Profile by Jaker_E111, based on
E111_Dreaper
Flanker 2.03 Profile
Control
Name
|
1st Column = Normal - 2nd Column = Shifted Mode
|
|
Joystick
|
Mode
1
AG
|
Mode
2
NAV
|
Mode
3
AA
|
Trigger
|
Fire Weapon
|
Cannon Mode
|
Fire Weapon
|
Cannon Mode
|
Fire Weapon
|
Cannon Mode
|
Launch
|
Optional Fire Weapon
|
|
Optional Fire Weapon
|
Chute
|
Optional Fire Weapon
|
|
Fire A
|
Cycle wapons
|
Cannon Mode
|
External view
|
Tail Hook
|
Cycle wapons
|
Cannon Mode
|
Fire B
|
Jammer
|
Reset Warning
|
HUD Color
|
Reset Warning
|
Jammer
|
Reset Warning
|
Fire C
|
Chaff/flares
|
External View
|
Joystick indicator
|
External View
|
Chaff/flares
|
External View
|
Hat 1
|
Up
|
Radar on/off
|
Center Radar
|
Navigation Modes
|
Center Radar
|
Radar on/off
|
Center Radar
|
Right
|
Air to Ground Mode
|
Grid HUD Mode
|
Next Waypoint
|
Next Waypoint
|
BVR Mode
|
Vertical Scan Mode
|
Down
|
EOS System on/off
|
|
Natural Head Movement
|
|
EOS System on/off
|
|
Left
|
Salvo Mode
|
Salvo Mode
|
Next Waypoint
|
Next Waypoint
|
Helmet Mode
|
Boresight Mode
|
Hat 2
|
Up
|
View Up
|
Reset Forward View
|
View Up
|
Reset Forward View
|
View Up
|
Reset Forward View
|
Right
|
View Right
|
Increse Range
|
View Right
|
Increse Range
|
View Right
|
Increse Range
|
Down
|
View Down
|
Padlock View
|
View Down
|
Padlock View
|
View Down
|
Padlock View
|
Left
|
View Left
|
Decrease Range
|
View Left
|
Decrease Range
|
View Left
|
Decrease Range
|
Throttle
|
|
Fire D
|
Speed Brake Open
|
Speed Brake Close
|
Speed Brake Open
|
Speed Brake Close
|
Speed Brake Open
|
Speed Brake Close
|
Hat 3
|
Up
|
Trim Up
|
Reset Trim
|
Trim Up
|
Reset Trim
|
Trim Up
|
Reset Trim
|
Right
|
Trim Right
|
Look Closer
|
Trim Right Aleron
|
Look Closer
|
Trim Right
|
Look Closer
|
Down
|
Trim Down
|
Altitude Stabilizator
|
Trim Down
|
Altitude Stabilizator
|
Trim Down
|
Altitude Stabilizator
|
Left
|
Trim Left
|
Look Farther
|
Trim Left Aleron
|
Look Farther
|
Trim Left
|
Look Farther
|
Mouse Button
|
Designate Target
|
Undesignate Target
|
Wheel Brakes
|
Geau up/down
|
Designate Target
|
Undesignate Target
|
Mouse
Hat
|
Up
|
Scan Down
|
Swep Scan Down
|
Flaps Up
|
Swep Scan Down
|
Scan Down
|
Swep Scan Down
|
Right
|
Scan Right
|
Sweep Scan Right
|
Trim Right Rudder
|
Sweep Scan Right
|
Scan Right
|
Sweep Scan Right
|
Down
|
Scan Up
|
Sweep Scan Up
|
Flaps Down
|
Sweep Scan Up
|
Scan Up
|
Sweep Scan Up
|
Left
|
Scan Left
|
Sweep Scan Left
|
Trim Left Rudder
|
Sweep Scan Left
|
Scan Left
|
Sweep Scan Left
|
Aux 1
|
Left
|
|
|
|
|
|
|
Center
|
|
|
|
|
|
|
Right
|
|
|
|
|
|
|
Rotary 1
|
Inc
|
|
|
|
|
|
|
Dec
|
|
|
|
|
|
|
Rotary 2
|
Inc
|
|
|
|
|
|
|
Dec
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|