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Marian STRMEŇ
 Banská Bystrica Riečka 222
Tel.č.: 0905690801
e-mail:  3s.strmen@szm.sk




Rem Rem ##############################################

Rem Rem

Rem Rem                           z_LOMAC.tmm

Rem Rem                                for

Rem Rem                    Lock On: Modern Air Combat

Rem Rem

Rem Rem               by Mark "Zachnefein" Sheppard

Rem Rem

Rem Rem        Last modified: 22 August 2003, 6:23 am

Rem Rem

Rem Rem            Controllers: Thrustmaster Cougar

Rem Rem

Rem Rem ##############################################

 

Rem These are the Key commands as released by Matt Wagner on Aug 22nd

 

Rem Below is an initial copy of the key commands for Lock On.

Rem Note this there may not be true with the release version.

Rem In fact, there are several commands I plan to change, remove, and add.

Rem -Matt

 

 

Rem ---------------------------

Rem           CHEATS

Rem ---------------------------

 

Auto_spin_rec = ALT p        REM  Automatic spin recovery (press to recover from spin state)

Speed_retention = ALT s      REM   Speed retention toggle

easy_landing = ALT e         REM   Easy landings toggle

missle_padlock = SHF KP.     REM   All missile padlock toggle

Threat_missle_padlock = ALT KP.    REM   Threat missile padlock toggle

prod_exp = SHF x        REM   Produce an explosion

GOD_Mode = ALT v        REM   Toggle immortality mode for own plane (doesn't work in network and in protected missions)

easy_Radar = SHF l           REM   Easy radar mode toggle

Cobra = k               REM   Execute "Pugachev's Cobra"

takeoff_site = u             REM   Setting your plane to the takeoff site on the carrier

 

Rem ---------------------------

Rem           PROGRAM CONTROL

Rem ---------------------------

 

end_mission = ESC       REM   End mission/track

Take_control - CTL q         REM   Take control in the track

Track_Edit = SHF BSP         REM   Track edit Replace mode (disable old editing commands)

Track_Insert = ALT BSP       REM   Track edit Insert mode (don't disable old editing commands)

Sound_Toggle = CTL s         REM   Toggle Sound On or Off

Mic_record_Start = CTL 0           REM   Begin recording microphone sound in the track

Mic_record_Stop = SHF 0      REM   End recording microphone sound in the track

ALT 0             REM   Record On or Off the place of cursor in the track

subTitle_Begin = CTL 9       REM   Begin recording subtitle in the track

subTitle_End = SHF 9         REM   End recording subtitle in the track

Time_Excel = CTL a           REM   Accelerate simulation speed

Time_Decel = ALT a           REM   Decelerate simulation speed

Time_Normal = SHF a          REM   Reset normal simulation speed

Pause = s               REM   Toggle Pause/Resume/Launch model time at the mission start.

Chat = CTL m                 REM   Chat feature for multi-player network games.

Recover_Plane = SHF ENT REM   Recover human plane in the network games.

Switch_Plane = ALT j         REM   Jump into selected AI plane cockpit or leave current plane cockpit.

FPS_Show = CTL BSP           REM   Show frame rate

REM CTL o               REM   Save a rollback point to the track (in pause mode) – not implemented

ScreenShot = PRNTSCRN         REM   Upload screen shots to ScreenShots folder, numbering them with 0, 1, 2, …

 

Rem ---------------------------

Rem           FLIGHT CONTROL

Rem ---------------------------

 

Nose_Up = DARROW        Rem   Nose up

Nose_Down = UARROW           Rem   Nose down

Bank_Left = LARROW           Rem   Bank left

Bank_Right = RARROW          Rem   Bank right

Trim_Up = CTL .         Rem   Trim up

Trim_Down = CTL ;       Rem   Trim down

Trim_Left = CTL ,       Rem   Trim left

Trim_Right = CTL /           Rem   Trim right

Rudder_Left = z         Rem   Rudder left (in flight), left turn (taxi)

Rudder_Right = x        Rem   Rudder right (in flight), right turn (taxi)

Trim_Rud_Left = CTL z        Rem   Trim left rudder

Trim_Rud_Right = CTL x       Rem   Trim right rudder

Alt_Stab = h                 Rem   Toggle altitude stabilization mode

Reset_aud_warning = SHF m    Rem   Reset Current Audible Warning

Toggle_onboard_Lights = CTL l Rem   Toggle on-board lights

Cancel_Trim = CTL t          Rem   Cancel Trim Settings

VectorToHome = ALT h         Rem   Radio request to AWACS for bearing and distance to the home airfield

VectorToTanker = ALT t       Rem   Radio request to AWACS for bearing and distance to the tanker

Inc_Alt_pressure = SHF +     Rem   Increase basic pressure of the Altimeter

Dec_Alt_pressure = SHF -     Rem   Decrease basic pressure of the Altimeter

Power_Switch = SHF p         Rem   Power switch

     

Rem ---------------------------

Rem           THROTTLE CONTROL

Rem ---------------------------

 

Auto_+Throttle = j           Rem   Toggle auto-throttle

Rem Page Up             Rem   Increase Throttle in increments

Rem Page Down           Rem   Decrease Throttle in increments

Rem Key Pad +                Rem   Increase Throttle smoothly

Rem Key Pad -                Rem   Decrease Throttle smoothly

Engine_Start = HOME          Rem   Engine Start

Engine_Stop = END       Rem   Engine Stop

REM  Change of throttle according to engine

REM  With Alt Left engine only

REM  With Shift Right engine only

 

Rem ---------------------------

Rem           MECHANICAL SYSTEMS CONTROL

Rem ---------------------------

 

AirBrake_Toggle = b          Rem   Toggle airbrake

Airbrake_Out = SHF b         Rem   Airbrake out

Airbrake_In = CTL b          Rem   Airbrake in

Eject = CTL e                Rem   Eject

Jamming_Toggle = e           Rem   Toggle active jamming (requires ECM pods in loadout)

Flaps = F               Rem   Toggle flaps up/down

Flaps_Landing = SHF f        Rem   Flaps down to the landing position

Flaps_Up = CTL f        Rem   Flaps up

Gear = g                Rem   Toggle landing gear up/down

Hook - CTL g                 Rem   Toggle arrestor hook down or up (Note: Su-33 only)

Canopy = CTL c          Rem   Canopy open/close

Chute Release = p       Rem   Release drogue chute

Fold_Wing = CTL p       Rem   Toggle folding wings (Note: Su-33 only)

Jetison_FuelTanks = ALT r    Rem   Jettison fuel tanks

WheelBrakes = w         Rem   Engage wheel brakes (ground) (Note: Hold down key)

Wingtip_Smoke - t       Rem   Toggle wingtip smoke

Refueling_Boom = r           Rem   Toggle refueling boom

Gear_Light_Toggle = ALT l    Rem   Toggle gear light Near/Far/Off

 

Rem ---------------------------

Rem           NAVIGATION

Rem ---------------------------

 

Next_waypoint = ~            Rem   Select next waypoint or airfield

AutoPilot = a                Rem   Toggle auto-pilot. If the autopilot is on then the plane tries to fly along the route in the NAV mode or to take the horizontal position in combat modes.

Nav_Modes_Toggle = 1         Rem   Toggle to set Navigation (NAV) modes

Clock_Reset = ALT c          Rem   Reset flight clock

 

Rem ---------------------------

Rem           COMBAT MODES

Rem ---------------------------

 

BVR_MODE = 2                 Rem   Toggle to set Beyond Visual Range (BVR/DVB) mode

A2A_Vert = 3                 Rem   Select Close Air Combat – Vertical Scan (CAC/BVB – VS) mode

A2A_Bore = 4                 Rem   Select Close Air Combat – Bore (CAC/BVB – BORE/STR) mode

A2A_Helm = 5                 Rem   Select Close Air Combat – Helmet-Mounted TargetDesignator (CAC/BVB – HMTD/SHLEM) mode

LNG = 6                 Rem   Select Longitudinal Missile Aiming (LNGT/FIO) mode

A2G = 7                 Rem   Select Air-to-ground (GND/ZEMLYA) mode

Select_Grid = 8              Rem   Select Grid (SETKA) mode

Cycle_Targets = ~       Rem   Cycle through targets (Cycle through targets on MFD in AWACS and Ground Attack Modes)

Lock_selected = TAB          Rem   Lock selected target (Turn on tracked target)

Untrack = CTL TAB       Rem   Turn off tracked target

Track_UnTrack = TAB          Rem   Turn on/off tracked target in Close Air Combat modes

Cycle_HUD_Intensity = CTL h  Rem   Cycle through Heads Up Display (HUD) intensities

 

Rem ---------------------------

Rem          WEAPONS

Rem ---------------------------

 

Cycle_Weapons = d       Rem   Cycle through weapons selection

Cannon_Toggle = c       Rem   Toggle cannon

Chaff_Flare = q               Rem   Dispense chaff & flare

Chaff_Flare_Cont = SHF q     Rem   Continuously dispense chaff & flares (until supply is exhausted)

Pickle = SPC                 Rem   Fire current weapon

Salvo_Toggle = CTL v         Rem   Toggle Salvo mode on or off

Change_ROF = SHF c           Rem   Change rate of fire for the gun of A-10

Inc_Ripple = v               Rem   Increase the ripple interval for A-10

Dec_Ripple - SHF v           Rem   Decrease the ripple interval for A-10

Ripple_Quantity = CTL SPC    Rem   Change the ripple quantity for A-10

Master_Arm = ALT SPC         Rem   Switch the master arm for A-10

Release_Mode = SHF SPC  Rem   Change the release mode for A-10

RWR = SHF r             Rem   Change the RWR mode for A10

 

Rem ---------------------------

Rem          RADAR & ELECTRO-OPTICAL SYSTEMS 

Rem ---------------------------

 

Radar_Illume = I             Rem   Toggle radar illumination on or off

RWS_TWS = ALT I         Rem   Switch between RWS/TWS modes for F-15 radar

EOS = o                 Rem   Toggle Electro-Optical System (EOS) on or off

Center_Antenna = CTL I       Rem   Center radar antenna/Infra-Red Scan and Track(ISRT) ball

MFD_Zoom_IN = -         Rem   Multi-Functional Display (MFD) zoom in

MFD_Zoom_OUT = +        Rem   Multi-Functional Display zoom out

Inc_Azimuth = CTL +          Rem   Increase radar antenna azimuth limit for F-15 radar

Dec_Azimuth = CTL -          Rem   Decrease radar antenna azimuth limit for F-15 radar

 

Rem ---------------------------

Rem          BEYOND VISUAL RANGE MODE 

Rem ---------------------------

 

EOS_UP = SHF ;          Rem   Move radar/EOS scan zone UP

EOS_LEFT = SHF ,        Rem   Move radar/EOS scan zone LEFT

EOS_DOWN = SHF .        Rem   Move radar/EOS scan zone DOWN

EOS_RIGHT = SHF /       Rem   Move radar/EOS scan zone RIGHT

Target_Des_DOWN = ;          Rem   Move HUD target designator Box DOWN (BVR only)

Target_Des_LEFT = ,          Rem   Move HUD target designator Box LEFT (BVR only)

Target_Des_UP = .       Rem   Move HUD target designator Box UP (BVR only)

Target_Des_RIGHT = /         Rem   Move HUD target designator Box RIGHT (BVR only)

 

Rem ---------------------------

Rem          CLOSE AIR COMBAT MODE 

Rem ---------------------------

 

EOS_UP = SHF ;          Rem   Move radar/EOS scan zone UP

EOS_LEFT = SHF ,        Rem   Move radar/EOS scan zone LEFT

EOS_DOWN = SHF .        Rem   Move radar/EOS scan zone DOWN

EOS_RIGHT = SHF /       Rem   Move radar/EOS scan zone RIGHT

 

Rem ---------------------------

Rem          WINGMAN COMMANDS

Rem ---------------------------

 

Wingman_Dispatch = DEL       Rem   Dispatch wingman on mission. On mission completion, join up

Tight_Loose_Formation = INS  Rem   Toggle tight formation or loose formation

Wingman_Attack = [           Rem   Attack my target

Wingman_Cover_Six = ]        Rem   Cover my six o'clock (rear) position

Wingman_Dialog = \           Rem   Call wingman commands dialog

 

Rem ---------------------------

Rem          VIEW SELECTION

Rem ---------------------------

 

Cockpit_View = F1       Rem   Cockpit View

Natural_View = CTL F1        Rem   Natural Head Movement View

HUD_Only = ALT F1       Rem   HUD Only View

External_View= F2       Rem   External View – All Aircraft & Parachutist

Labels_Toggle = SHF F2       Rem   Aircraft labels toggle

Fl_by = F3              Rem   Fly-By View

Fly_by_Jump = CTL F3         Rem   Fly-By Jump View (saving current camera position)

Chase_View = F4         Rem   Chase View

Air_Combat_View = F5         Rem   Air Combat View (Cycles through locked enemy planes around the current plane from nearest to farthest. Looks at the enemy plane from the current plane and shows enemy data in the info string. Refreshes locking at every switch.)

Weapon_View = F6        Rem   Weapons View

Weapon_Target_View = CTL F6  Rem   Chase Weapon View ("Weapon To Target" View)

Missle_Labels = SHF F6       Rem   Launched missiles labels toggle

View_Active_Ground = F7 Rem   Active Ground Objects View

Target_View = F8        Rem   Target View

Ship_View = F9          Rem   Ship View

LSO_View = ALT F9       Rem   Landing Signal Officer (LSO) View

Ground_Labels = SHF F9       Rem   Ships and ground units labels toggle

Theater_View = F10           Rem   Theater View

Object_Labels = SHF F10      Rem   Object labels toggle

Tower_View = F11        Rem   Tower & Terrain View

Saved_Tower_View = CTL F11   Rem   Switches to Tower & Terrain View saving current view position (freezing camera position). When switching from Theater View (F10) the current F11 camera position comes from the F10 camera position, but it's altitude does not exceed 20km.

Static_View = F12       Rem   Static Objects View

Civ_Transport = CTL F12      Rem   Civilian transport

     

Rem ---------------------------

Rem          VIEW MODIFIERS

Rem ---------------------------

 

View_Ext_Friendly = CTL HOME Rem   Places external views to Friendly only

View_Ext_Enemy = CTL END     Rem   Places external views to Enemy only

View_Ext_All = CTL DEL       Rem   Places external views to All

Toggle_Padlock = KP.         Rem   Toggle Padlock View (Note: for F1, F2, F6, F7, F8, F9, ALT F9 LSO View & F11 Tower View only)

Terrain_Padlock = CTL KP.    Rem   Toggle Terrain Point Padlock View (Note: for F2, F6, F7, F8, F9 Views only)

Oject_to_Object_View = BSP   Rem   Toggle "From object/To object" camera direction mode (Note: for F2, F6, F7, F8, F9, F12 Views only)

Exlude_View = ALT DEL        Rem   Exclude current object from the view switching

Include_All_View = ALT INS   Rem   Include all excluded objects to the view switching

Reverse_Obj_Switch = CTL PGUP Rem   Reverse objects switching direction

Rorward_Obj_Switch = CTL PGDN Rem   Forward objects switching direction

Release_and_Track = Ctrl KP+ Rem   Switch to Weapons Release and Track View for F1 Cockpit,

                        Rem   F2 External, F4 Chase, F7 Active Ground Targets, and F9 Ship Views. Switches to ANY weapon now, not to bombs&missiles only!

TowerCam_Fwd = ALT KP*  Rem   Starts moving camera forward (F11Tower & Terrain View only)

TowerCam_Back = ALT KP/ Rem   Starts moving camera backward (F11Tower & Terrain View only)

TowerCam_Stop = KP5          Rem   Stops moving camera (F11 Tower & Terrain View)

TowerCam_Return = CTL KP5    Rem   Returns to Tower & Terrain View starting point or ends Padlock View

Ext_Info = y                 Rem   External View Information Display Cycle Toggle

Coord_Units_Toggle = ALT y   Rem   Earth Coordinates Units Toggle (Degrees/Meters)

Rem ALT Backspace       Rem   Replace video edit mode toggle (default)

Rem SHF Backspace       Rem   Insert video edit mode toggle (replace mode on by default)

Ext_Cam_Jiggle = SHF j       Rem   External camera jiggle toggle

Cam_Rotate_Mode = SHF ESC                Rem   Toggle local/object camera rotation mode for F2, F4, F6, F7, F8, F9 and F12 views.

 

Rem ---------------------------

Rem          COCKPIT VIEW CONTROL

Rem ---------------------------

 

Head_Down_Left = KP1         Rem   Move head down and left

Head_Down = KP2         Rem   Move head down

Head_Down_Right = KP3        Rem   Move head down and right

Head_Left = KP4         Rem   Move head left

Center_Cam = KP5        Rem   Centers camera or stops padlock view

Head_Right = KP6        Rem   Move head right

Head_Up_Left = KP7           Rem   Move head up and left

Head_Upt = KP8          Rem   Move head up

Head_Up_Right = KP9          Rem   Move head up and right

Padlock_N_Cycle = KP.        Rem   Enters padlock view and cycle through targets

Weap_release_Track = CTL KP+ Rem   Switch to Weapons Release and Track View for F1 Cockpit, F2 External, F4 Chase, F7 Active Ground Targets, and F9 Ship Views. Switches to ANY weapon now, not to bombs&missiles only!

Cockpit_Lights = l           Rem   Toggle Cockpit Illumination

Mirror_View_Right = m        Rem   Move head to view right mirror

Mirror_View_Left = n         Rem   Move head to view right mirror

Zoom_In = KP*                Rem   Zoom in (narrow view angle). With Shift – Zoom in to limit

Zoom_Out = KP/          Rem   Zoom out (enlarge view angle). With Shift – Zoom out to limit

Zoom_Normal = KPENT          Rem   Set default zoom (default view angle).

Rem KP0                 Rem   Jump to cockpit panel snap view and back (Note: Hold down then release)Hold down Key Pad 0 and press Key Pad 1-9 to jump around different instruments with close-up view.

Rem CTL KP0             Rem   Cockpit panel snap view mode toggle. Don't hold down. Then press Key Pad 1-9 to jump around different instruments with close-up view. Press Ctrl - Key Pad 0 once more to return to normal mode.

Rem ALT KP0             Rem   Save current camera position for the last cockpit snap view, corresponding to Key Pad 0 - 9. May be different for different planes! All new custom camera snap positions will be saved in the mission_file_name.xml file and then will always be used for that mission/track in future.

Cockpit_Mouse_Fast = CTL RSHF Rem   Fast cockpit mouse speed

Cockpit_Mouse_Slow = ALT RSHF Rem   Slow cockpit mouse speed

Cockpit_Mouse_Norm = SHF RSHF Rem   Normal cockpit mouse speed

Cockpit_Keys_Fast = CTL LSHF Rem   Fast cockpit keyboard speed

Cockpit_Keys_Slow = ALT LSHF Rem   Slow cockpit keyboard speed

Cockpit_Keys_Norm = SHF LSHF Rem   Normal cockpit keyboard speed

 

Rem ---------------------------

Rem         EXTERNAL VIEW CONTROL

Rem ---------------------------

 

Ext_Rot_View_Down_Left = KP1       Rem   Rotate viewpoint down and left

Ext_Rot_View_Down = KP2      Rem   Rotate viewpoint down

Ext_Rot_View_Down_Right = KP3      Rem   Rotate viewpoint down and right

Ext_Rot_View_Left = KP4      Rem   Rotate viewpoint left

Ext_Rot_View_Center = KP5          Rem   Centers view (stops F11 viewpoint moving)

Ext_Rot_View_Return = CTL KP5      Rem   Returns to starting point (F11 Tower & Terrain View only)

Ext_Rot_View_Right = KP6           Rem   Rotate viewpoint right

Ext_Rot_View_Up_Left = KP7         Rem   Rotate viewpoint up and left

Ext_Rot_View_Up = KP8              Rem   Rotate viewpoint up

Ext_Rot_View_Up_Right = KP9        Rem   Rotate viewpoint up and right

Ext_View_Fwd = KP*                 Rem   Move viewpoint forward

Ext_View_Back = KP/                Rem   Move viewpoint back

Ext_View_Zoom_In = CTL KP*         Rem   Zoom in (narrow view angle).

Ext_View_Zoom_Out = CTL KP/        Rem   Zoom out (enlarge view angle).

Ext_View_Zoom_Norm = CTL KPENT     Rem   Set default zoom (default view angle).

Ext_View_Cockpit = KP0             Rem   Jump to cockpit panel view and back (Note: Hold down then release) Hold down Key Pad 0 and press KeyPad 1-9 to jump around different instruments with close-up view.

 

REM SHF (all view keys) Moves viewpoints at a faster rate (Note: Hold down Shift and view key)

Ext_Fast_Rot_View_Down_Left = SHF KP1    Rem   Fast_Rotate viewpoint down and left

Ext_Fast_Rot_View_Down = SHF KP2   Rem   Fast_Rotate viewpoint down

Ext_Fast_Rot_View_Down_Right = SHF KP3   Rem   Fast_Rotate viewpoint down and right

Ext_Fast_Rot_View_Left = SHF KP4   Rem   Fast_Rotate viewpoint left

Ext_Fast_Rot_View_Right = SHF KP6  Rem   Fast_Rotate viewpoint right

Ext_Fast_Rot_View_Up_Left = SHF KP7 Rem   Fast_Rotate viewpoint up and left

Ext_Fast_Rot_View_Up = SHF KP8           Rem   Fast_Rotate viewpoint up

Ext_Fast_Rot_View_Up_Right = SHF KP9     Rem   Fast_Rotate viewpoint up and right

 

REM  CTL (Key Pad 1-9)   Moves camera instead of rotate it.

Ext_Snap_View_Down_Left = CTL  KP1 Rem   Fast_Rotate viewpoint down and left

Ext_Snap_View_Down = CTL  KP2      Rem   Fast_Rotate viewpoint down

Ext_Snap_View_Down_Right = CTL  KP3 Rem   Fast_Rotate viewpoint down and right

Ext_Snap_View_Left = CTL  KP4      Rem   Fast_Rotate viewpoint left

Ext_Snap_View_Right = CTL  KP6           Rem   Fast_Rotate viewpoint right

Ext_Snap_View_Up_Left = CTL  KP7   Rem   Fast_Rotate viewpoint up and left

Ext_Snap_View_Up = CTL  KP8        Rem   Fast_Rotate viewpoint up

Ext_Snap_View_Up_Right = CTL  KP9  Rem   Fast_Rotate viewpoint up and right

 

 

 

Rem ##############################################

Rem

Rem                           lomac.tmm

Rem                               for

Rem              Lock On: Modern Air Combat

Rem                              F-15C

Rem

Rem            by Dan "CRASH" Crenshaw

Rem               100th AFW Buddy Boys

Rem            http://www.buddyboys.net

Rem       Last modified: September 29, 2003

Rem

Rem         Controllers: Thrustmaster Cougar

Rem

Rem ##############################################

 

 

 

Rem ----------------------------------

Rem           Views: Cockpit

Rem ----------------------------------

 

LookUp = KP8

LookDown = KP2

LookLeft = KP4

LookRight = KP6

LookLeftUp = KP7

LookRightUp = KP9

LookDownLeft = KP1

LookDownRight = KP3

LookUpFast = SHF KP8

LookDownFast = SHF KP2

LookLeftFast = SHF KP4

LookRightFast = SHF KP6

LookLeftUpFast = SHF KP7

LookRightUpFast = SHF KP9

LookDownLeftFast = SHF KP1

LookDownRightFast = SHF KP3

ViewReset = KP5

Padlock = KP.

LookLeftMirror = n

LookRightMirror = m

CockpitLights = l

ZoomIn = KP*

ZoomOut = KP/

PanelView = KP0

PanelView1 = KP1

PanelView2 = KP2

PanelView3 = KP3

PanelView4 = KP4

PanelView5 = KP5

PanelView6 = KP6

PanelView7 = KP7

PanelView8 = KP8

PanelView9 = KP9

ResetPanel = CTL KP0

NaturalHeadMovement = CTL F1

PadlockThreat = ALT KP.

 

Rem ---------------------------

Rem           Weapons

Rem ---------------------------

 

CycleWeapons = d

ToggleCannon = c

Chaff_Flare = q

Chaff_Flare_Emergency = SHF q

FireCurrentWeapon = SPC

JettWeapons = CTL w

SalvoMode = CTL v

 

Rem -----------------------------------------

Rem           Weapons: A-10 Specific

Rem -----------------------------------------

 

GunRate = SHF c

RippleInterval = v

RippleQty = SHF v

MasterArm = ALT SPC

ReleaseMode = SHF SPC

 

Rem -------------------------

Rem           Radar

Rem -------------------------

 

RadarToggle = i

EOSToggle = o

CenterScan = CTL i

MFDZoomIn = -

MFDZoomOut = +

ScanUp = USB (DE1 D37 U37 UE1)  REM SHF .

ScanDown = USB (DE1 D33 U33 UE1)   REM SHF ;

ScanLeft = USB (DE1 D38 U38 UE1)  REM SHF ,

ScanRight =  USB (DE1 D36 U36 UE1)  REM SHF /

Toggle_RWS_TWS = ALT i

AzimuthUp = CTL =

AzimuthDown = CTL -

 

 

Rem Scan Fucntions work for BVR, CAC and Ground Mode Radar/TV/EOS settings

 

Rem --------------------------------------------

Rem           Beyond Visual Range Mode

Rem --------------------------------------------

 

HUDBoxUp = .

HUDBoxDown = ;

HUDBOXLeft = ,

HUDBoxRight = /

 

Rem ------------------------------------

Rem           Auto Lock On

Rem ------------------------------------

 

LockNearestAir = SCRLCK

LockCenterAir = ALT SCRLCK

LockPreviousAir = SHF INS

LockNextAir = SHF HOME

LockNearestGround = SHF SCRLCK

LockCenterGround = CTL SCRLCK

LockPreviousGround = SHF DEL

LockNextGround = SHF END

 

Rem -----------------------------------

Rem           Flight controls

Rem -----------------------------------

 

TrimUp = CTL ;

TrimDown = CTL .

TrimLeft = CTL ,

TrimRight = CTL /

TrimLeftRudder = CTL z

TrimRightRudder = CTL x

ToggleAltStab = h

ResetCurrentAudibleWarning =SHF m

ToggleOnboardlights = CTL l

ExecuteCobra = k

TakeoffSiteCarrier = u

CancelTrimSettings = CTL t

AWACSAirfield = ALT h

AWACSTanker = ALT t

 

Rem -----------------------------

Rem           Mechanics

Rem -----------------------------

 

ToggleAirbrake = b

AirbrakeOut = SHF b    

AirbrakeIn = CTL b

Eject = CTL e

Jamming = e

ToggleFlaps = f

FlapsDown = SHF f

FlapsUp = CTL f

FlapsToggle = f

LandingGear = g

Hook = CTL g

Canopy = CTL g   

DrogueChute = p

FoldWings = CTL p

Dump/Refuel = CTL r    

JettFuelTanks     = ALT r

WheelBrakes = w  

WingtipSmoke = t

RefuelingBoom = r

 

Rem ------------------------------

Rem           Navigation

Rem ------------------------------

 

NextWaypoint = `

AutoPilot = a

NAVMode = 1

 

 

Rem -----------------------------------

Rem           Combat controls

Rem -----------------------------------

 

CycleTargets = ~

LockTarget = TAB

UnLockTarget = CTL TAB

HUDIntensity = CTL h

BVRMode = 2

VertScanMode = 3

BoreSiteMode = 4

HMTD_SHLEM = 5

LNGT_FIO = 6

HLMT_ZEMLYA = 7

 

Rem -----------------------------------

Rem         Radio Comms

Rem -----------------------------------

 

Flight_attack_my_target = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F1) KU(F1)

Flight_attack_my_enemy = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F2) KU(F2)

Flight_attack_bandits = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F3) KU(F3)

Flight_attack_airdefenses = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F4) KU(F4)

Flight_attack_ground_targets = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F5) KU(F5)

Flight_attack_ships = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F6) KU(F6)

Flight_attack_and_rejoin = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F7) KU(F7)

Flight_attack_and_RTB = KD(\) KU(\) KD(F1) KU(F1) KD(F1) KU(F1) KD(F8) KU(F8)

Flight_pincer_high = KD(\) KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F1) KU(F1)

Flight_pincer_low = KD(\) KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F2) KU(F2)

Flight_pincer_right = KD(\) KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F3) KU(F3)

Flight_pincer_left = KD(\) KU(\) KD(F1) KU(F1) KD(F2) KU(F2) KD(F4) KU(F4)

Flight_vector_to_airfield = KD(\) KU(\) KD(F1) KU(F1) KD(F3) KU(F3) KD(F1) KU(F1)

Flight_vector_to_tanker = KD(\) KU(\) KD(F1) KU(F1) KD(F3) KU(F3) KD(F2) KU(F2)

Flight_vector_to_waypoint = KD(\) KU(\) KD(F1) KU(F1) KD(F3) KU(F3) KD(F3) KU(F3)

Flight_RADAR_On = KD(\) KU(\) KD(F1) KU(F1) KD(F4) KU(F4) KD(F1) KU(F1)

Flight_RADAR_Off = KD(\) KU(\) KD(F1) KU(F1) KD(F4) KU(F4) KD(F2) KU(F2)

Flight_MUSIC_On = KD(\) KU(\) KD(F1) KU(F1) KD(F5) KU(F5) KD(F1) KU(F1)

Flight_MUSIC_Off = KD(\) KU(\) KD(F1) KU(F1) KD(F5) KU(F5) KD(F2) KU(F2)

Flight_SMOKE_On = KD(\) KU(\) KD(F1) KU(F1) KD(F6) KU(F6) KD(F1) KU(F1)

Flight_SMOKE_Off = KD(\) KU(\) KD(F1) KU(F1) KD(F6) KU(F6) KD(F2) KU(F2)

Flight_COVERME = KD(\) KU(\) KD(F1) KU(F1) KD(F7) KU(F7)

Flight_Jettison_stores = KD(\) KU(\) KD(F1) KU(F1) KD(F8) KU(F8)

Flight_rejoin_formation = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F1) KU(F1)

Flight_lineabreast_formation = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F2) KU(F2)

Flight_trail_formation = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F3) KU(F3)

Flight_echel_On_formation = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F4) KU(F4)

Flight_tighten_up = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F5) KU(F5)

Flight_loosen_up = KD(\) KU(\) KD(F1) KU(F1) KD(F9) KU(F9) KD(F6) KU(F6)

Two_attack_my_target = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F1) KU(F1)

Two_attack_my_enemy = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F2) KU(F2)

Two_attack_bandits = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F3) KU(F3)

Two_attack_airdefenses = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F4) KU(F4)

Two_attack_ground_targets = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F5) KU(F5)

Two_attack_ships = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F6) KU(F6)

Two_attack_and_rejoin = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F7) KU(F7)

Two_attack_and_RTB = KD(\) KU(\) KD(F2) KU(F2) KD(F1) KU(F1) KD(F8) KU(F8)

Two_pincer_high = KD(\) KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F1) KU(F1)

Two_pincer_low = KD(\) KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F2) KU(F2)

Two_pincer_right = KD(\) KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F3) KU(F3)

Two_pincer_left = KD(\) KU(\) KD(F2) KU(F2) KD(F2) KU(F2) KD(F4) KU(F4)

Two_vector_to_airfield = KD(\) KU(\) KD(F2) KU(F2) KD(F3) KU(F3) KD(F1) KU(F1)

Two_vector_to_tanker = KD(\) KU(\) KD(F2) KU(F2) KD(F3) KU(F3) KD(F2) KU(F2)

Two_vector_to_waypoint = KD(\) KU(\) KD(F2) KU(F2) KD(F3) KU(F3) KD(F3) KU(F3)

Two_RADAR_On = KD(\) KU(\) KD(F2) KU(F2) KD(F4) KU(F4) KD(F1) KU(F1)

Two_RADAR_Off = KD(\) KU(\) KD(F2) KU(F2) KD(F4) KU(F4) KD(F2) KU(F2)

Two_MUSIC_On = KD(\) KU(\) KD(F2) KU(F2) KD(F5) KU(F5) KD(F1) KU(F1)

Two_MUSIC_Off = KD(\) KU(\) KD(F2) KU(F2) KD(F5) KU(F5) KD(F2) KU(F2)

Two_SMOKE_On = KD(\) KU(\) KD(F2) KU(F2) KD(F5) KU(F5) KD(F1) KU(F1)

Two_SMOKE_Off = KD(\) KU(\) KD(F2) KU(F2) KD(F5) KU(F5) KD(F2) KU(F2)

Two_COVERME = KD(\) KU(\) KD(F2) KU(F2) KD(F7) KU(F7)

Two_Jettison_stores = KD(\) KU(\) KD(F2) KU(F2) KD(F8) KU(F8)   

Three_attack_my_target = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F1) KU(F1)

Three_attack_my_enemy = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F2) KU(F2)

Three_attack_bandits = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F3) KU(F3)

Three_attack_airdefenses = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F4) KU(F4)

Three_attack_ground_targets = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F5) KU(F5)

Three_attack_ships = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F6) KU(F6)

Three_attack_and_rejoin = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F7) KU(F7)

Three_attack_and_RTB = KD(\) KU(\) KD(F3) KU(F3) KD(F1) KU(F1) KD(F8) KU(F8)

Three_pincer_high = KD(\) KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F1) KU(F1)

Three_pincer_low = KD(\) KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F2) KU(F2)

Three_pincer_right = KD(\) KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F3) KU(F3)

Three_pincer_left = KD(\) KU(\) KD(F3) KU(F3) KD(F2) KU(F2) KD(F4) KU(F4)

Three_vector_to_airfield = KD(\) KU(\) KD(F3) KU(F3) KD(F3) KU(F3) KD(F1) KU(F1)

Three_vector_to_tanker = KD(\) KU(\) KD(F3) KU(F3) KD(F3) KU(F3) KD(F2) KU(F2)

Three_vector_to_waypoint = KD(\) KU(\) KD(F3) KU(F3) KD(F3) KU(F3) KD(F3) KU(F3)

Three_RADAR_On = KD(\) KU(\) KD(F3) KU(F3) KD(F4) KU(F4) KD(F1) KU(F1)

Three_RADAR_Off = KD(\) KU(\) KD(F3) KU(F3) KD(F4) KU(F4) KD(F2) KU(F2)

Three_MUSIC_On = KD(\) KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F1) KU(F1)

Three_MUSIC_Off = KD(\) KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F2) KU(F2)

Three_SMOKE_On = KD(\) KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F1) KU(F1)

Three_SMOKE_Off = KD(\) KU(\) KD(F3) KU(F3) KD(F5) KU(F5) KD(F2) KU(F2)

Three_COVERME = KD(\) KU(\) KD(F3) KU(F3) KD(F7) KU(F7)   

Three_Jettison_stores = KD(\) KU(\) KD(F3) KU(F3) KD(F8) KU(F8) 

Four_attack_my_target = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F1) KU(F1)

Four_attack_my_enemy = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F2) KU(F2)

Four_attack_bandits = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F3) KU(F3)

Four_attack_airdefenses = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F4) KU(F4)

Four_attack_ground_targets = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F5) KU(F5)

Four_attack_ships = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F6) KU(F6)

Four_attack_and_rejoin = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F7) KU(F7)

Four_attack_and_RTB = KD(\) KU(\) KD(F4) KU(F4) KD(F1) KU(F1) KD(F8) KU(F8)

Four_pincer_high = KD(\) KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F1) KU(F1)

Four_pincer_low = KD(\) KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F2) KU(F2)

Four_pincer_right = KD(\) KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F3) KU(F3)

Four_pincer_left = KD(\) KU(\) KD(F4) KU(F4) KD(F2) KU(F2) KD(F4) KU(F4)

Four_vector_to_airfield = KD(\) KU(\) KD(F4) KU(F4) KD(F3) KU(F3) KD(F1) KU(F1)

Four_vector_to_tanker = KD(\) KU(\) KD(F4) KU(F4) KD(F3) KU(F3) KD(F2) KU(F2)

Four_vector_to_waypoint = KD(\) KU(\) KD(F4) KU(F4) KD(F3) KU(F3) KD(F3) KU(F3)

Four_RADAR_On = KD(\) KU(\) KD(F4) KU(F4) KD(F4) KU(F4) KD(F1) KU(F1)

Four_RADAR_Off = KD(\) KU(\) KD(F4) KU(F4) KD(F4) KU(F4) KD(F2) KU(F2)

Four_MUSIC_On = KD(\) KU(\) KD(F4) KU(F4) KD(F5) KU(F5) KD(F1) KU(F1)

Four_MUSIC_Off = KD(\) KU(\) KD(F4) KU(F4) KD(F5) KU(F5) KD(F2) KU(F2)

Four_SMOKE_On = KD(\) KU(\) KD(F4) KU(F4) KD(F5) KU(F5) KD(F1) KU(F1)

Four_SMOKE_Off = KD(\) KU(\) KD(F4) KU(F4) KD(F5) KU(F5) KD(F2) KU(F2)

Four_COVERME = KD(\) KU(\) KD(F4) KU(F4) KD(F7) KU(F7)

Four_Jettison_stores = KD(\) KU(\) KD(F4) KU(F4) KD(F8) KU(F8)

AWACS_GCI_vector_to_nearest_bandit = KD(\) KU(\) KD(F5) KU(F5) KD(F1) KU(F1)

AWACS_GCI_vector_to_Home_Plate = KD(\) KU(\) KD(F5) KU(F5) KD(F2) KU(F2)

AWACS_GCI_vector_to_tanker = KD(\) KU(\) KD(F5) KU(F5) KD(F3) KU(F3)

AWACS_GCI_Declare = KD(\) KU(\) KD(F5) KU(F5) KD(F4) KU(F4)

Tower_RequestTaxi = KD(\) KU(\) KD(F6) KU(F6) KD(F1) KU(F1)

Tower_RequestTake_Off = KD(\) KU(\) KD(F6) KU(F6) KD(F2) KU(F2)

Tower_Inbound = KD(\) KU(\) KD(F6) KU(F6) KD(F3) KU(F3)

Back = KD(\) KU(\) KD(F11) KU(F11)

Exit = KD(\) KU(\) KD(F12) KU(F12)

 

 

 

Rem ##############################################

Rem

Rem                           lomac.tmj

Rem                                for

Rem                   Lock On: Modern Air Combat

Rem

Rem                 by Dan "CRASH" Crenshaw

Rem

Rem       Last modified: September 29, 2003

Rem

Rem            Controllers: Thrustmaster Cougar

Rem

Rem ##############################################

 

 

 

USE MDEF lomac.tmm

USE RATE (50)

USE ZERO_MOUSE

 

Rem -------------------------

Rem           HOTAS

Rem -------------------------

 

 

BTN S1 /I GunRate

            /O CycleWeapons

BTN S2 FireCurrentWeapon

BTN S4 /I ToggleAltStab

            /O AutoPilot

BTN TG1 /P ToggleCannon /R ToggleCannon

BTN TG2 /H FireCurrentWeapon

 

 

BTN H1U /U /I /H LookUpFast

                    /O /H LookUp

               /M /I /H LookUpFast

                    /O /H LookUp

               /D PanelView8

BTN H1UL /U  /I /H LookLeftUpFast

                       /O /H LookLeftUp

           /M /I /H LookLeftUpFast

                      /O /H LookLeftUp

           /D PanelView7

BTN H1UR /U /I /H LookRightUpFast

                      /O /H LookRightUp

           /M /I /H LookRightUpFast

                      /O /H LookRightUp

           /D PanelView9

BTN H1D /U /I /H LookDownFast

                   /O /H LookDown

           /M /I /H LookDownFast

                   /O /H LookDown

           /D PanelView2

BTN H1M /U /I 

                    /O

            /M /I

                    /O

            /D /I PanelView5

                    /O  

BTN H1DL /U /I /H LookDownLeftFast

                     /O /H LookDownLeft

           /M /I /H LookDownLeftFast

                     /O /H LookDownLeft

           /D PanelView1

BTN H1DR /U /I /H LookDownRightFast

                     /O /H LookDownRight

           /M /I /H LookDownRightFast

                     /O /H LookDownRight

           /D PanelView3

BTN H1L /U /I /H LookLeftFast 

                   /O /H LookLeft

           /M /I /H LookLeftFast

                   /O /H LookLeft

           /D PanelView4

BTN H1R /U /I /H LookRightFast 

                   /O /H LookRight

           /M /I /H LookRightFast 

                   /O /H LookRight

           /D PanelView6

 

BTN H2U LockTarget

BTN H2D /I  /T AzimuthDown /T AzimuthUp

              /O /T HMTD_SHLEM /T LNGT_FIO /T HLMT_ZEMLYA /T VertScanMode

BTN H2L /I  

               /O Toggle_RWS_TWS

BTN H2R /I  EOSToggle

               /O RadarToggle

 

BTN H3U /I PadlockThreat

              /O Padlock

BTN H3D /I /H PanelView

               /O ViewReset

BTN H3L /I /H LookLeftMirror 

              /O /H ZoomIn

BTN H3R /I /H LookRightMirror

               /O /H ZoomOut

 

BTN H4U /I Chaff_Flare_Emergency

               /O Chaff_Flare

BTN H4D /I JettFuelTanks    

               /O CockpitLights

BTN H4L Jamming

BTN H4R HUDIntensity

 

 

Rem ----------------------------

Rem           Throttle

Rem ----------------------------

 

BTN T1 /I

            /O CenterScan

BTN T2 /I /H WheelBrakes

             /O /H TrimDown 

BTN T3 /I /H CancelTrimSettings            

            /O /H TrimUp  

BTN T4 /I  /H TrimRightRudder 

            /O /H TrimRight

BTN T5 /I /H TrimLeftRudder   

             /O /H TrimLeft

BTN T6 /I BVRMode           

            /O BoreSiteMode

BTN T7 /P MasterArm BVRMode

            /R NAVMode

BTN T8 /P ResetPanel /R ResetPanel

BTN T9 /I /T FlapsUp /T FlapsDown

            /O /T  AirbrakeOut /T  AirbrakeIn

BTN T10 /H WheelBrakes

 

rem MIX 3 HUDBOXLeft ^ HUDBoxRight

rem MIY 3 HUDBoxUp ^ HUDBoxDown

 

MIX /I 4 30 ScanLeft ^ ScanRight

     /O 3 HUDBOXLeft ^ HUDBoxRight

MIY /I 4 30 ScanUp ^ ScanDown

      /O 3 HUDBoxUp ^ HUDBoxDown

      

 

RNG 1 8 MFDZoomIn MFDZoomOut

 

ANT 3 ScanDown ^ ScanUp

 

# SAITEK X36 Template for HazardScript

# Original template created by Chris Templeton

# Automated template created by Jon Winters

# email: jon-winters@columbus.rr.com

 

# Simulation:   Lock On: Modern Air Combat

# Created By:   Carlos García

 

 

# DECLARATIONS

 

#----- Weapons/radar -----

 

define Fire_weapon as dx 1

 

define cycle_weapons as d

 

define center_radar_irst as ctrl i

 

define cycle_targets as Tilde

 

define lock_target as Tab

 

define unlock_target as ctrl Tab

 

define optional_fire_weapon as Spacebar

 

define radar_on_off as i

 

define bvr_mode as "2"

 

define vertical_scan as "3"

 

define boresight as "4"

 

define helmet_mode as "5"

 

define longitudinal_mode as "6"

 

define toggle_cannon as c

 

define salvo_mode as ctrl v

 

define eos_system as o

 

define air_to_gnd_mode as "7"

 

define grid_hud_mode as "8"

 

define increase_range as Hyphen

 

define decrease_range as Eq

 

define designate_target as Tab

 

define jamming as e

 

define scan_up as Period

 

define scan_right as Forwardslash

 

define scan_down as Semicolon

 

define scan_left as Comma

 

define sweep_scan_up as shft Period

 

define sweep_scan_right as shft Forwardslash

 

define sweep_scan_down as shft Semicolon

 

define sweep_scan_left as shft Comma

 

 

#------- Views -------

 

define view_up as shft KP_8

 

define reset_view_forward as F1

 

define view_right as shft KP_6

 

define view_down as shft KP_2

 

define padlock_view as KP_Dot

 

define view_left as shft KP_4

 

define right_mirror as m

 

define left_mirror as n

 

define external_view as F2

 

define flyby_view as F3

 

define weapons_view as F6

 

define target_to_you as ctrl F8 #???

 

define you_to_target as shft F8 #???

 

define natural_head_movement as ctrl F1

 

 

#------ General-----------

 

define chaff_flares as q

 

define joystick_indicator as ctrl j

 

define arm_eject as LeftControl #???

 

define eject as press e release e press e release e press e release e

 

define drouge_chute as p

 

define folding_wings as ctrl p

 

define dump_fuel as ctrl r

 

define jettison_fuel_tanks as alt r

 

define jettison_weapons as ctrl w

 

define toggle_fuel_boom as r

 

define next_waypoint as Tilde

 

define autopilot as a

 

define navigation_mode as "1"

 

define speed_brake_out as shft b

 

define speed_brake_in as ctrl b

 

define tail_hook as ctrl g

 

define trim_up as ctrl Period

 

define trim_down as ctrl Semicolon

 

define cancel_trim as ctrl t

 

define trim_right_rudder as ctrl x

 

define trim_left_rudder as ctrl z

 

define trim_right_aileron as ctrl Forwardslash # ???

 

define trim_left_aileron as ctrl Comma # ???

 

define attitude_stab as h

 

define flaps_up as ctrl f

 

define flaps_down as shft f

 

define gear as g

 

define wheel_brakes as w

 

define reset_warning as shft m

 

define hud_intensity as ctrl h

 

define clear_shift as press LeftShift release LeftShift

 

define look_closer as KP_Forwardslash

 

define look_farther as KP_Asterisk

 

 

 

 

 

# HOTAS SETTINGS

 

# Air to Ground mode is Mode M1

 

# Navigation mode is Mode M2

 

# Air to Air mode is Mode M3

 

#----- Stick -----

 

set Trigger to Fire_weapon in M1 mode

set Trigger to Fire_weapon in M2 mode

set Trigger to Fire_weapon in M3 mode

 

set Trigger to toggle_cannon in SHIFT_M1 mode

set Trigger to toggle_cannon in SHIFT_M2 mode

set Trigger to toggle_cannon in SHIFT_M3 mode

 

set Fire_A to cycle_weapons in M1 mode

set Fire_A to external_view in M2 mode

set Fire_A to cycle_weapons in M3 mode

 

set Fire_A to toggle_cannon in SHIFT_M1 mode

set Fire_A to tail_hook in SHIFT_M2 mode

set Fire_A to toggle_cannon in SHIFT_M3 mode

 

set Fire_B to jamming in M1 mode

set Fire_B to hud_intensity in M2 mode

set Fire_B to jamming in M3 mode

 

set Fire_B to reset_warning in SHIFT_M1 mode

set Fire_B to reset_warning in SHIFT_M2 mode

set Fire_B to reset_warning in SHIFT_M3 mode

 

set Fire_C to chaff_flares in M1 mode

set Fire_C to joystick_indicator in M2 mode

set Fire_C to chaff_flares in M3 mode

 

set Fire_C to external_view in SHIFT_M1 mode

set Fire_C to external_view in SHIFT_M2 mode

set Fire_C to external_view in SHIFT_M3 mode

 

set Launch to optional_fire_weapon in M1 mode

set Launch to optional_fire_weapon in M2 mode

set Launch to optional_fire_weapon in M3 mode

 

set Launch to drouge_chute in SHIFT_M2 mode

 

set StickHat1_up to radar_on_off in M1 mode

set StickHat1_up to navigation_mode in M2 mode

set StickHat1_up to radar_on_off in M3 mode

 

set StickHat1_up to center_radar_irst in SHIFT_M1 mode

set StickHat1_up to center_radar_irst in SHIFT_M2 mode

set StickHat1_up to center_radar_irst in SHIFT_M3 mode

 

set StickHat1_right to air_to_gnd_mode in M1 mode

set StickHat1_right to next_waypoint in M2 mode

set StickHat1_right to bvr_mode in M3 mode

 

set StickHat1_right to grid_hud_mode in SHIFT_M1 mode

set StickHat1_right to next_waypoint in SHIFT_M2 mode

set StickHat1_right to vertical_scan in SHIFT_M3 mode

 

set StickHat1_down to eos_system in M1 mode

set StickHat1_down to natural_head_movement in M2 mode

set StickHat1_down to eos_system in M3 mode

 

set StickHat1_left to salvo_mode in M1 mode

set StickHat1_left to next_waypoint in M2 mode

set StickHat1_left to helmet_mode in M3 mode

 

set StickHat1_left to salvo_mode in SHIFT_M1 mode

set StickHat1_left to next_waypoint in SHIFT_M2 mode

set StickHat1_left to boresight in SHIFT_M3 mode

 

 

set StickHat2_up to view_up in M1 mode

set StickHat2_up to view_up in M2 mode

set StickHat2_up to view_up in M3 mode

 

set StickHat2_up to reset_view_forward in SHIFT_M1 mode

set StickHat2_up to reset_view_forward in SHIFT_M2 mode

set StickHat2_up to reset_view_forward in SHIFT_M3 mode

 

set StickHat2_right to view_right in M1 mode

set StickHat2_right to view_right in M2 mode

set StickHat2_right to view_right in M3 mode

 

set StickHat2_right to increase_range in SHIFT_M1 mode

set StickHat2_right to increase_range in SHIFT_M2 mode

set StickHat2_right to increase_range in SHIFT_M3 mode

 

 

set StickHat2_down to view_down in M1 mode

set StickHat2_down to view_down in M2 mode

set StickHat2_down to view_down in M3 mode

 

set StickHat2_down to padlock_view in SHIFT_M1 mode

set StickHat2_down to padlock_view in SHIFT_M2 mode

set StickHat2_down to padlock_view in SHIFT_M3 mode

 

set StickHat2_left to view_left in M1 mode

set StickHat2_left to view_left in M2 mode

set StickHat2_left to view_left in M3 mode

 

set StickHat2_left to decrease_range in SHIFT_M1 mode

set StickHat2_left to decrease_range in SHIFT_M2 mode

set StickHat2_left to decrease_range in SHIFT_M3 mode

 

 

#----- Throttle -----

 

set Fire_D to speed_brake_out in M1 mode

set Fire_D to speed_brake_out in M2 mode

set Fire_D to speed_brake_out in M3 mode

 

set Fire_D to speed_brake_in in SHIFT_M1 mode

set Fire_D to speed_brake_in in SHIFT_M2 mode

set Fire_D to speed_brake_in in SHIFT_M3 mode

 

set Aux_3 to tail_hook in SHIFT_M2 mode

 

set ThHat1_up to trim_up in M1 mode

set ThHat1_up to trim_up in M2 mode

set ThHat1_up to trim_up in M3 mode

 

set ThHat1_up to cancel_trim in SHIFT_M1 mode

set ThHat1_up to cancel_trim in SHIFT_M2 mode

set ThHat1_up to cancel_trim in SHIFT_M3 mode

 

set ThHat1_right to  trim_right_aileron in M1 mode

set ThHat1_right to  trim_right_aileron  in M2 mode

set ThHat1_right to  trim_right_aileron in M3 mode

 

set ThHat1_right to look_closer in SHIFT_M1 mode

set ThHat1_right to look_closer in SHIFT_M2 mode

set ThHat1_right to look_closer in SHIFT_M3 mode

 

set ThHat1_down to trim_down in M1 mode

set ThHat1_down to trim_down in M2 mode

set ThHat1_down to trim_down in M3 mode

 

set ThHat1_down to attitude_stab in SHIFT_M1 mode

set ThHat1_down to attitude_stab in SHIFT_M2 mode

set ThHat1_down to attitude_stab in SHIFT_M3 mode

 

set ThHat1_left to trim_left_aileron in M1 mode

set ThHat1_left to trim_left_aileron in M2 mode

set ThHat1_left to trim_left_aileron in M3 mode

 

set ThHat1_left to look_farther in SHIFT_M1 mode

set ThHat1_left to look_farther in SHIFT_M2 mode

set ThHat1_left to look_farther in SHIFT_M3 mode

 

set MouseHat_up to scan_down in M1 mode

set MouseHat_up to flaps_up in M2 mode

set MouseHat_up to scan_down in M3 mode

 

set MouseHat_up to sweep_scan_down in SHIFT_M1 mode

set MouseHat_up to sweep_scan_down in SHIFT_M2 mode

set MouseHat_up to sweep_scan_down in SHIFT_M3 mode

 

 

set MouseHat_right to scan_right in M1 mode

set MouseHat_right to trim_right_rudder in M2 mode

set MouseHat_right to scan_right in M3 mode

 

set MouseHat_right to sweep_scan_right in SHIFT_M1 mode

set MouseHat_right to sweep_scan_right in SHIFT_M2 mode

set MouseHat_right to sweep_scan_right in SHIFT_M3 mode

 

set MouseHat_down to scan_up in M1 mode

set MouseHat_down to flaps_down in M2 mode

set MouseHat_down to scan_up in M3 mode

 

set MouseHat_down to sweep_scan_up in SHIFT_M1 mode

set MouseHat_down to sweep_scan_up in SHIFT_M2 mode

set MouseHat_down to sweep_scan_up in SHIFT_M3 mode

 

set MouseHat_left to scan_left in M1 mode

set MouseHat_left to trim_left_rudder in M2 mode

set MouseHat_left to scan_left in M3 mode

 

set MouseHat_left to sweep_scan_left in SHIFT_M1 mode

set MouseHat_left to sweep_scan_left in SHIFT_M2 mode

set MouseHat_left to sweep_scan_left in SHIFT_M3 mode

 

set MouseHat_centre press to clear_shift

 

set Mouse_Fire to designate_target in M1 mode

set Mouse_Fire to wheel_brakes in M2 mode

set Mouse_Fire to designate_target in M3 mode

 

set Mouse_Fire to unlock_target in SHIFT_M1 mode

set Mouse_Fire to gear in SHIFT_M2 mode

set Mouse_Fire to unlock_target in SHIFT_M3 mode

 

 

#---- User defined jettison mode------------------------

 

load mode jettison with Aux_3 in M2 mode

 

 

set Launch to dump_fuel in jettison mode

 

set Fire_C to toggle_fuel_boom in jettison mode

 

set Fire_A to jettison_fuel_tanks in jettison mode

 

set Fire_B to jettison_weapons in jettison mode


Lock On: Modern Air Combat X36/X45 USB Profile by Jaker_E111, based on E111_Dreaper Flanker 2.03 Profile

 

Control Name      

1st Column = Normal  - 2nd Column = Shifted Mode

 

Joystick

Mode 1

AG

Mode 2

NAV

Mode 3

AA

Trigger

Fire Weapon

Cannon Mode

Fire Weapon

Cannon Mode

Fire Weapon

Cannon Mode

Launch

Optional Fire Weapon

 

Optional Fire Weapon

Chute

Optional Fire Weapon

 

Fire A

Cycle wapons

Cannon Mode

External view

Tail Hook

Cycle wapons

Cannon Mode

Fire B

Jammer

Reset Warning

HUD Color

Reset Warning

Jammer

Reset Warning

Fire C

Chaff/flares

External View

Joystick indicator

External View

Chaff/flares

External View

 

 

Hat 1

Up

Radar on/off

Center Radar

Navigation Modes

Center Radar

Radar on/off

Center Radar

Right

Air to Ground Mode

Grid HUD Mode

Next Waypoint

Next Waypoint

BVR Mode

Vertical Scan Mode

Down

EOS System on/off

 

Natural Head Movement

 

EOS System on/off

 

Left

Salvo Mode

Salvo Mode

Next Waypoint

Next Waypoint

Helmet Mode

Boresight Mode

 

 

Hat 2

Up

View Up

Reset Forward View

View Up

Reset Forward View

View Up

Reset Forward View

Right

View Right

Increse Range

View Right

Increse Range

View Right

Increse Range

Down

View Down

Padlock View

View Down

Padlock View

View Down

Padlock View

Left

View Left

Decrease Range

View Left

Decrease Range

View Left

Decrease Range

Throttle

 

Fire D

Speed Brake Open

Speed Brake Close

Speed Brake Open

Speed Brake Close

Speed Brake Open

Speed Brake Close

 

 

Hat 3

Up

Trim Up

Reset Trim

Trim Up

Reset Trim

Trim Up

Reset Trim

Right

Trim Right

Look Closer

Trim Right Aleron

Look Closer

Trim Right

Look Closer

Down

Trim Down

Altitude Stabilizator

Trim Down

Altitude Stabilizator

Trim Down

Altitude Stabilizator

Left

Trim Left

Look Farther

Trim Left Aleron

Look Farther

Trim Left

Look Farther

Mouse Button

Designate Target

Undesignate Target

Wheel Brakes

Geau up/down

Designate Target

Undesignate Target

 

 

Mouse

 Hat

Up

Scan Down

Swep Scan Down

Flaps Up

Swep Scan Down

Scan Down

Swep Scan Down

Right

Scan Right

Sweep Scan Right

Trim Right Rudder

Sweep Scan Right

Scan Right

Sweep Scan Right

Down

Scan Up

Sweep Scan Up

Flaps Down

Sweep Scan Up

Scan Up

Sweep Scan Up

Left

Scan Left

Sweep Scan Left

Trim Left Rudder

Sweep Scan Left

Scan Left

Sweep Scan Left

 

Aux 1

Left

 

 

 

 

 

 

Center

 

 

 

 

 

 

Right

 

 

 

 

 

 

Rotary 1

Inc

 

 

 

 

 

 

Dec

 

 

 

 

 

 

Rotary 2

Inc

 

 

 

 

 

 

Dec